Posted May 30, 2019
Hey all,
First off, have to issue a compliment: the idea behind this game is *amazing*. The flight mechanics are easy to learn, the combat is engaging and surprisingly tactical, and the learning curve isn't overly significant. I had a great few hours with this one today - it's very varied, the dice/RP mechanics are superbly implemented, and I feel like there's potential for a lot of re-play value.
That observed...
First off, the mechanisms by which you save the game are a little temperamental, if not non-existant. If there's an auto-save feature, I haven't found it yet, and the circumstances under which the game saves seems to be mostly on exit - and even *that* option doesn't always appear consistently. Several times, I've exited the game, only to come back and find that I've reverted to where I was a few hours before. Little upset by that!
On the same note...when you log out and return to the game, your ship re-appears *in space*, as if it has just freshly warped into the sector you were in earlier. This is bearing in mind that save-and-exit often happens at stations...and yet, you're not at the station you logged out at when you log back in. The very HEIGHT of frustration, right there.
Beyond that...my other beef is with the Shipyards. You'll find these on planetary locations, but the irksome part is that their inventory isn't consistent. Found a lovely little ship for 15k, which I couldn't quite afford, so I flew away, did a few more bits and pieces, went back to the same planet...and the ship was no longer available, replaced by a 20k vessel I could not afford. Yeah...that's irritating!
Speaking of planets...that was VERY confusing the first time I arrived at one. You have to use your mouse to rotate the planet until the clickable dots appear, indicating Hangar, Bar etc - that's not very intuitive the first time you try it, and there's no instructions for it. Would honestly be MORE helpful if we had a non-rotating planet with all the suitable clickables right in front of you on arrival. It's a cute concept, but I feel the implementation just makes for more of a hassle than a positive feature.
That said, though, I'd still recommend this game - it's still in development, at time of writing, and I daresay not many people have picked it up yet, but from all that I've seen, it's going to be brilliant once finished. The voice acting is great, the sense of TRULY being in space with your own crew and your own ship is definitely on-point, and the RPG aspects are really neatly-integrated. It may prove to be a gem of a game, but that Save Game problem is REALLY troubling. Might have to stay away from the game until that one's fixed, honestly!
Still, do take a look - I think it's worth playing, and definitely fills a niche in the market that hasn't been much exploited in recent years!
First off, have to issue a compliment: the idea behind this game is *amazing*. The flight mechanics are easy to learn, the combat is engaging and surprisingly tactical, and the learning curve isn't overly significant. I had a great few hours with this one today - it's very varied, the dice/RP mechanics are superbly implemented, and I feel like there's potential for a lot of re-play value.
That observed...
First off, the mechanisms by which you save the game are a little temperamental, if not non-existant. If there's an auto-save feature, I haven't found it yet, and the circumstances under which the game saves seems to be mostly on exit - and even *that* option doesn't always appear consistently. Several times, I've exited the game, only to come back and find that I've reverted to where I was a few hours before. Little upset by that!
On the same note...when you log out and return to the game, your ship re-appears *in space*, as if it has just freshly warped into the sector you were in earlier. This is bearing in mind that save-and-exit often happens at stations...and yet, you're not at the station you logged out at when you log back in. The very HEIGHT of frustration, right there.
Beyond that...my other beef is with the Shipyards. You'll find these on planetary locations, but the irksome part is that their inventory isn't consistent. Found a lovely little ship for 15k, which I couldn't quite afford, so I flew away, did a few more bits and pieces, went back to the same planet...and the ship was no longer available, replaced by a 20k vessel I could not afford. Yeah...that's irritating!
Speaking of planets...that was VERY confusing the first time I arrived at one. You have to use your mouse to rotate the planet until the clickable dots appear, indicating Hangar, Bar etc - that's not very intuitive the first time you try it, and there's no instructions for it. Would honestly be MORE helpful if we had a non-rotating planet with all the suitable clickables right in front of you on arrival. It's a cute concept, but I feel the implementation just makes for more of a hassle than a positive feature.
That said, though, I'd still recommend this game - it's still in development, at time of writing, and I daresay not many people have picked it up yet, but from all that I've seen, it's going to be brilliant once finished. The voice acting is great, the sense of TRULY being in space with your own crew and your own ship is definitely on-point, and the RPG aspects are really neatly-integrated. It may prove to be a gem of a game, but that Save Game problem is REALLY troubling. Might have to stay away from the game until that one's fixed, honestly!
Still, do take a look - I think it's worth playing, and definitely fills a niche in the market that hasn't been much exploited in recent years!