Posted March 10, 2018
In classic BZ2 maps there was a path named edge_path that would go from one corner of the map to the other, the purpose of this path was to define the boundaries of the map, if you tried to move outside of the area this path covered you'd hit an invisible wall.
I've noticed in BZCC this path is now named path_1, why was the name changed ? and does it still do anything ?
I've noticed in BZCC this path is now named path_1, why was the name changed ? and does it still do anything ?