Posted May 01, 2015
I'm preparing to start a game of BGEE with a Sorcerer/Dragon Disciple and I'm looking for advice on a few aspects of character creation. I'm NOT trying to "optimize" my character; I just want to avoid making choices that I might come to regret. Also, I have no plans at the moment to continue on into BG2 (and if I ever do, I'll most likely roll up a different character for variety), so anything related to that game is irrelevant.
Question #1: Which is a better spell to take, blindness or sleep? Sleep has a greater effect on more targets, but I'm concerned that it might become obsolete at higher levels. Related questions:
- Is it possible/easy to obtain wands of either spell in the early game? (I'm not asking *where* to find such items, only whether they're available and how soon.)
- Will I be facing a lot of enemies that are immune or resistant to either spell? (No specifics, please!)
- Are there other factors I'm overlooking that would have a bearing on the decision?
Question #2: Shield or armor for my second spell? Shield gives a much greater bonus to AC, armor lasts longer. Again, are there wands or other items which would quickly make one or the other obsolete?
Question #3: I pick ability scores that match my character concept, rather than min-maxing, but at the same time I'd like my scores to actually make a difference and not just be window dressing. So I looked up stat tables to see what the actual effects are for the different scores. Based on that, I figure I should aim for a Dex of 15+, Int and Wis at 15 (for the Lore bonus), pump Charisma as high as I can, and keep Str and Con average. According to the table, Str 10 and Str 11 are functionally identical, but at Str 12 you get a boost to carrying capacity.
So my question is, are there Str-boosting items easily available which would make it worthwhile to put starting Str at 11 with the intent of raising it to 12 later on, or would I be better off dropping it to 10 and putting the extra point somewhere else? Likewise, if I start with Int or Wis at 14, are there items available that would allow me to boost the score to 15? (Again, I'm not asking for spoilers on where to find these items, only how soon they're available, and whether there are enough of them to make it worthwhile using them on myself, or is it better to give them to NPC companions who would get more benefit from the increase?)
Question #1: Which is a better spell to take, blindness or sleep? Sleep has a greater effect on more targets, but I'm concerned that it might become obsolete at higher levels. Related questions:
- Is it possible/easy to obtain wands of either spell in the early game? (I'm not asking *where* to find such items, only whether they're available and how soon.)
- Will I be facing a lot of enemies that are immune or resistant to either spell? (No specifics, please!)
- Are there other factors I'm overlooking that would have a bearing on the decision?
Question #2: Shield or armor for my second spell? Shield gives a much greater bonus to AC, armor lasts longer. Again, are there wands or other items which would quickly make one or the other obsolete?
Question #3: I pick ability scores that match my character concept, rather than min-maxing, but at the same time I'd like my scores to actually make a difference and not just be window dressing. So I looked up stat tables to see what the actual effects are for the different scores. Based on that, I figure I should aim for a Dex of 15+, Int and Wis at 15 (for the Lore bonus), pump Charisma as high as I can, and keep Str and Con average. According to the table, Str 10 and Str 11 are functionally identical, but at Str 12 you get a boost to carrying capacity.
So my question is, are there Str-boosting items easily available which would make it worthwhile to put starting Str at 11 with the intent of raising it to 12 later on, or would I be better off dropping it to 10 and putting the extra point somewhere else? Likewise, if I start with Int or Wis at 14, are there items available that would allow me to boost the score to 15? (Again, I'm not asking for spoilers on where to find these items, only how soon they're available, and whether there are enough of them to make it worthwhile using them on myself, or is it better to give them to NPC companions who would get more benefit from the increase?)