Posted September 11, 2015
One thing that you may (or may not) have noticed is that, whenever someone dies, all effects on that character are dispelled. Is there a reason that was done?
This rule has some consequences that might not have been what the developers intended:
1. If a character has been level drained and Restoration isn't available, you can cure the level drain by killing the character on purpose and reviving her.
2. You can dispel Polymorph and Shapechange without removing the end effect by killing the character. This means the character can keep the ability to shape change permanently by killing and reviving the character on purpose.
(Note that these tricks don't work for the main character because the game immediately ends when she dies.)
(As a side note, I happen to dislike the fact that characters drop their inventory on death. Makes me want to reload rather than revive the character, and I consider that bad game design.)
This rule has some consequences that might not have been what the developers intended:
1. If a character has been level drained and Restoration isn't available, you can cure the level drain by killing the character on purpose and reviving her.
2. You can dispel Polymorph and Shapechange without removing the end effect by killing the character. This means the character can keep the ability to shape change permanently by killing and reviving the character on purpose.
(Note that these tricks don't work for the main character because the game immediately ends when she dies.)
(As a side note, I happen to dislike the fact that characters drop their inventory on death. Makes me want to reload rather than revive the character, and I consider that bad game design.)