Geromino: I'm amazed anyone dared to release such a product.
Every time in the past decades I mentioned in gaming forums how much I liked the combat in The Temple of Elemental Evil (unfortunately except for the combat a very dull game, also very buggy), I was shut down. Nobody likes turn based.
Now Larian has made an even more hardcore roleplaying game than even the original Bioware Baldurs Gates.
For example they gave us 1:1 the pointbuy from the original D&D5 handbooks. In BG1+2, you could reroll endlessly and freely reallocate points [1].
And their combat is actually strictly turn based.
And yet people seem to actually love it.
I'm just a bit annoyed we only get to play with four people. That limits a lot what you can actually do with positioning etc. Positioning was king in TToEE, even more so than in BG1 and BG2.
[1]: Granted, there was no AD&D version of pointbuy, and I dare you design a satisfactory version of pointbuy for AD&D anyway. Its not doable. Its by DESIGN not doable. In the original rules, you first rolled your stats and then you decided what class to play. Not high enough stats for the race and/or class you want to play ? Too bad. BG allowed it the other way around, but they couldnt fix the core issue of the system.
I don't like that stats are capped at 15 (17 with bonus) or that Larian decided racial modifiers don't matter and said "put bonus points wherever you like" making the different races "humans with blue skin" even more than they ever were. If there's no racial differences, then why play a tiefling or a elf if they're functionally identical to a human?