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These days I could count on 1 hand the studios I trust to deliver value for money, Larian just became the thumb. I've loved Larian games for years, even joined a kickstarter and pre-purchased BG3 on Steam, but I've never really trusted the studio.

As thanks for releasing such a great game and continually trying to improve it and fix the bugs I've purchased another copy on GOG.
I'm amazed anyone dared to release such a product.

Every time in the past decades I mentioned in gaming forums how much I liked the combat in The Temple of Elemental Evil (unfortunately except for the combat a very dull game, also very buggy), I was shut down. Nobody likes turn based.

Now Larian has made an even more hardcore roleplaying game than even the original Bioware Baldurs Gates.

For example they gave us 1:1 the pointbuy from the original D&D5 handbooks. In BG1+2, you could reroll endlessly and freely reallocate points [1].

And their combat is actually strictly turn based.

And yet people seem to actually love it.

I'm just a bit annoyed we only get to play with four people. That limits a lot what you can actually do with positioning etc. Positioning was king in TToEE, even more so than in BG1 and BG2.


[1]: Granted, there was no AD&D version of pointbuy, and I dare you design a satisfactory version of pointbuy for AD&D anyway. Its not doable. Its by DESIGN not doable. In the original rules, you first rolled your stats and then you decided what class to play. Not high enough stats for the race and/or class you want to play ? Too bad. BG allowed it the other way around, but they couldnt fix the core issue of the system.
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Geromino: I'm amazed anyone dared to release such a product.

Every time in the past decades I mentioned in gaming forums how much I liked the combat in The Temple of Elemental Evil (unfortunately except for the combat a very dull game, also very buggy), I was shut down. Nobody likes turn based.

Now Larian has made an even more hardcore roleplaying game than even the original Bioware Baldurs Gates.

For example they gave us 1:1 the pointbuy from the original D&D5 handbooks. In BG1+2, you could reroll endlessly and freely reallocate points [1].

And their combat is actually strictly turn based.

And yet people seem to actually love it.

I'm just a bit annoyed we only get to play with four people. That limits a lot what you can actually do with positioning etc. Positioning was king in TToEE, even more so than in BG1 and BG2.


[1]: Granted, there was no AD&D version of pointbuy, and I dare you design a satisfactory version of pointbuy for AD&D anyway. Its not doable. Its by DESIGN not doable. In the original rules, you first rolled your stats and then you decided what class to play. Not high enough stats for the race and/or class you want to play ? Too bad. BG allowed it the other way around, but they couldnt fix the core issue of the system.
I don't like that stats are capped at 15 (17 with bonus) or that Larian decided racial modifiers don't matter and said "put bonus points wherever you like" making the different races "humans with blue skin" even more than they ever were. If there's no racial differences, then why play a tiefling or a elf if they're functionally identical to a human?
In regards to the pointbuy, Larian has implemented the original rules from the PHB.

Stats are limited by 20, not 17. Thats an original D&D5 rule, too. You can raise your attributes at class level 4, 8 and 12 (or take a feat, some of which also raise one attribute or give you a choice between two attributes to raise). Fighter and Rogue get an extra feat (level 6 and 10, respectively).

I personally think that not giving races the original bonuses is actually a huge improvement over the original rules. Otherwise people pick races merely according to what attribute bonuses they want for this character.

If you seriously believe that all that races get in D&D5 is attribute bonuses, I mean, whow ? Gold Dwarf gets +1 hp/level, for example. Humans, Half-Elves and Elves get a ton of extras. Half-Orcs and Halflings also have very strong specials.

I also really like they removed alignment. Its so boring if you know who is evil or good just by checking their alignment. Also, as the origin companions prove, people have layers. Putting a sticker on them doesnt do that justice.
Post edited August 20, 2023 by Geromino
I really hope this becomes a turning point for .. turn.. based combat's return. Never understood the hate and there are a ton of IPs that have moved toward more action-oriented combat systems (more Japanese studios than Western) to the detriment of not even feeling like an RPG anymore. Excited to see what Larian comes up with next.

Edit: Also just want to mention in relation to:
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Geromino: I'm just a bit annoyed we only get to play with four people. That limits a lot what you can actually do with positioning etc. Positioning was king in TToEE, even more so than in BG1 and BG2.
There is a mod to bring a larger party, however I'm sure that wrecks hell on balance so maybe try it on the hardest difficulty.
Post edited August 20, 2023 by Owsley
As an old fart that played through the series and was a HUGE fan of it back in the day, with the hand painted look of the maps in BG1 and 2 I thought ' yeah this will just be another failed game that can't live up to the hype.' I was wrong. Does it pick up where the last game ended? No. Should it? Maybe not because sometime you have to let your old favorites go.

As an old fart thank you guys for being worthy and creating something great. This IS a worthy successor to the old series and I hope to see more adventures of my all time favorite game setting , the Forgotten realms, with your brand stamp on it.
Post edited August 25, 2023 by oldschool77