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GOG Version of the game.
UPnP enabled in router.
Win 10 and lastest version of the game downloaded.
Hello? Whats going on?

Thats how my network log looks like"

[07-08-2023 18:01:48:920][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized

[07-08-2023 18:01:48:920][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized

[07-08-2023 18:01:49:361][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
[07-08-2023 18:01:49:364][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
[07-08-2023 18:01:49:364][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
[07-08-2023 18:01:49:364][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
[07-08-2023 18:01:49:364][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
[07-08-2023 18:01:49:364][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[07-08-2023 18:01:49:364][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut
[07-08-2023 18:01:49:958][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
[07-08-2023 18:01:50:635][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
[07-08-2023 18:01:51:670][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cp p 115 net::PortMapperUPnP::Discover]: [NET] Discovery finished... no usable UPnP enabled routers found
[07-08-2023 18:01:53:410][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
[07-08-2023 18:01:53:590][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
[07-08-2023 18:02:04:228][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
[07-08-2023 18:02:19:009][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
[07-08-2023 18:02:19:576][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
[07-08-2023 18:02:39:516][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2676 net::AbstractPeer::BindSocket]: Binding socket to port 23243 ...
[07-08-2023 18:03:04:641][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GalaxyBinding\GalaxyMatch MakingManager.cpp 404 glx::GalaxyMatchMakingManager::OnLobbyList]: IO Failure while trying to get Galaxy lobby list
Post edited August 07, 2023 by NickV21
PLS HELP PLS
Maybe it's because latest version downloaded is not latest version of the game. GOG is very slow to add the patch which was released by Larian on Friday.
avatar
NickV21: PLS HELP PLS
dont stress yourself the multiplayer on GOG is not working properly if at all, i cant see lobbies either and direct connect give a nat punch error for some reason and this has been like that since full release it worked fine on EA