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Happy New Year, GOG community! Things have been quiet around these parts, so let's kick off a new thread with the latest news: ASYLUM IS IN BETA!

That's right -- for the past couple of months, we've been circulating a complete build of ASYLUM to our group of Discord mods, and it's been an extraordinary success. This is was the first time people outside the Senscape team played the game all the way through, with barely any input from us.

Here's what they had to say:

- Actual quotes: “it’s an instant classic”, “the writing is engaging, music is amazing, environments are creepy, love the small nods to Scratches and just like it, Asylum has that beautifully eerie exploration feel”, “mood and atmosphere are unmatched”. Also: “This will be the game everyone remembers and uses as an example of classic exploration horror point & click adventure game”. Wow!

- No show-stopping bugs! Yes, of course we received bucketloads of feedback –that was the whole idea– and we have our own to-do list as well, but the fact that folks without any prior knowledge of the game were able to complete it without handholding nor dead ends is good reason to celebrate.

- Our length estimation is spot on! Our mod team overall spent 12-15 hours on average playing, with only someone doing it faster on purpose. And yet, someone else claims to have spent at least 30-35 hours in the game (!!). Considering that we haven’t implemented all achievements nor readable documents, it will be up to you how much you’ll want to squeeze out of ASYLUM. But it’s an engrossing and lengthy experience, that’s for sure.

The attached end screen is placeholder, we're implementing a neat summary of your stay in the Hanwell Mental Institute when you're done playing.

As always, thank you for patience and sticking around. We have a very exciting 2024 ahead. Feel free to join our Discord at https://discord.gg/senscape to stay in touch!
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Post edited January 03, 2024 by Agustin