Posted March 26, 2019
My impressions from a few hours of playing Build 29, in no particular order -
Losing scan data on sector transition is *really* annoying - I can understand this to a degree for asteroids, but stations/jumpgates, etc should not lose data.
Some way to distinguish asteroid types beyond the general shape, without needing to scan them individually would be nice.
It's annoyingly easy to change autopilot target by mistake when I'm cruising around scanning stuff. A thought on improvement - make setting autopilot target require holding the LMB rather then just clicking, and also temporarily locking the autopilot target while autopilot is engaged - so I can select secondary targets and scan them, then use the clear targets hotkey, and then repeat, without the autopilot target being affected (disabling autopilot would unlock the autopilot target and clear targets hotkey would remove it as normal)
Life support is not explained at all, and while it's not complicated, looking at an item in the market gives no indication of how effective it is (beyond a general price-performance correlation).
It's annoying how sectors only appear on the galactic map when you enter them, and you have no idea what the life support levels are until you enter them -making exploration dangerous even without hostiles.
It's really annoying how refining cancels if you leave a station - refining the basic a-something ore increases what I get by something like 25% after refining costs - but I have to sit there for 5 minutes every load, instead of refining my last load while I go and mine another.
The skill level requirement needed for parts is not clearly marked.
A log of what skills are available at what station would be really really nice.
A list of every skill, or at least skills the character has seen seen, with dependent skills indented under their required skill would be nice.
IMO, at least basic achievements and their requirements should be visible, so I know what I need to do for the early skillpoint boost. Later stuff could be hidden, but given how it's a per-character thing, not global, I think everything should be visible.
Most seriously, I've had my first bluescreens in years from this game - two, both while using a jumpgate (win10x64).
Losing scan data on sector transition is *really* annoying - I can understand this to a degree for asteroids, but stations/jumpgates, etc should not lose data.
Some way to distinguish asteroid types beyond the general shape, without needing to scan them individually would be nice.
It's annoyingly easy to change autopilot target by mistake when I'm cruising around scanning stuff. A thought on improvement - make setting autopilot target require holding the LMB rather then just clicking, and also temporarily locking the autopilot target while autopilot is engaged - so I can select secondary targets and scan them, then use the clear targets hotkey, and then repeat, without the autopilot target being affected (disabling autopilot would unlock the autopilot target and clear targets hotkey would remove it as normal)
Life support is not explained at all, and while it's not complicated, looking at an item in the market gives no indication of how effective it is (beyond a general price-performance correlation).
It's annoying how sectors only appear on the galactic map when you enter them, and you have no idea what the life support levels are until you enter them -making exploration dangerous even without hostiles.
It's really annoying how refining cancels if you leave a station - refining the basic a-something ore increases what I get by something like 25% after refining costs - but I have to sit there for 5 minutes every load, instead of refining my last load while I go and mine another.
The skill level requirement needed for parts is not clearly marked.
A log of what skills are available at what station would be really really nice.
A list of every skill, or at least skills the character has seen seen, with dependent skills indented under their required skill would be nice.
IMO, at least basic achievements and their requirements should be visible, so I know what I need to do for the early skillpoint boost. Later stuff could be hidden, but given how it's a per-character thing, not global, I think everything should be visible.
Most seriously, I've had my first bluescreens in years from this game - two, both while using a jumpgate (win10x64).