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Escort Mission:
The escort mission no longer works properly. The ship being escorted follows very slowly. The fleet commands, e.g. Lock Formation Speed, no longer have any effect.
i made some tweaks for the mercs to fly with more physics when flying in formation. i may need to increase the formation gravity based on the mass, and not just the ship distance.

formation lock still works, you have to wait for the ship to snap into position.
Escort Mission:
Sorry but the Lock Formation Speed command does not work.
When the ships meet in the station, the message Escort Target joint fleet appears, but the escorted ship does not lock. It does not matter if the command was activated before or after the ships met. Even a longer wait did not bring any change.
Escort mission:
Mission aborted. The text in the mission window has been cleared, but the ship being escorted is still there and following very slowly. The pilot is also still shown in the fleet window.

No mercs used
Post edited April 19, 2021 by sysopa
found the issue :) fixed in 117
Last save Problem:
Ship was destroyed by pirates in a normal sector, not using a warp gate. Selected option load last save state. This did not work properly. I was back in Biomate University with the starter ship, and starter equipment. The last mission text was still there.
There is always the very old bug in Shipyards (maybe I had badly report it in this forum, before):

At least for my SU-1 Archanis, MaxTargets is still said "5 -6(red)", and ActiveModules are written "5 2(green)"
instead of just plain "5"(?) and "3", as I have the same ship.
Post edited April 24, 2021 by ERISS
"BUILD 0.0118
- Fixed mass and engine burn stat colors on shipyard comparison. "
That's already a good move for shipyard comparison.
0.0118:
I changed my SU-1 to a Pirate Utility T2 @ Sailcraft,
and when I compare my bought one with the stored one, it says "MaxTargets 7 -6(red)", instead of exactly the same.
Too, she has negative resistances in Impact and Energy. Bugs?
Post edited May 06, 2021 by ERISS