Posted May 19, 2019
Hello
Some Problems 0.055 (2)
Miner:
Proto-X Heavy Miner, the Damage information is missing.
Torpedoes:
I found those torpedoes not very useful, fired about 30 of them in a fight but no one hit the target. Looks like the are to slow.
Missiles:
I think missiles are a bit to weak, the Core missiles are weaker than the 60mm Core projectiles.
Crate ID:
All crates/lot boxes have an ID number, is that right?
Station Logo:
Station Inovex at Goru Populun has no logo/icon at the target window.
Ammo:
If the projectile ammo is used off (in a fight) while the ammo icon is not shown at the cargo bay (e.g. Active Module tap is active) the projectile icon is not removed, it is shown with quantity zero, and prevents you from switching to another projectile ammo you have in cargo bay.
Some Problems 0.055 (2)
Miner:
Proto-X Heavy Miner, the Damage information is missing.
Torpedoes:
I found those torpedoes not very useful, fired about 30 of them in a fight but no one hit the target. Looks like the are to slow.
Missiles:
I think missiles are a bit to weak, the Core missiles are weaker than the 60mm Core projectiles.
Crate ID:
All crates/lot boxes have an ID number, is that right?
Station Logo:
Station Inovex at Goru Populun has no logo/icon at the target window.
Ammo:
If the projectile ammo is used off (in a fight) while the ammo icon is not shown at the cargo bay (e.g. Active Module tap is active) the projectile icon is not removed, it is shown with quantity zero, and prevents you from switching to another projectile ammo you have in cargo bay.