Posted April 01, 2023
This small mod will:
1. Add an additional LS item as a reward from each successfully completed mission.
Mission info will tells you what LS item you can expect as additional reward.
Each LS item tier is based off the Mission level. Hardest Missions will reward the player with the best LS items.
This is very useful (aside from the fact that each LS item can be sold for some extra Z),
but even more useful if you decide or already play the game with LS mechanic turned on all the time. This will ensure constant resupply of LS items and item wearing over time will no longer be a problem to play with LS turned on.
2. Change Kill and Kill&Recovery target mission ship level from random to progressive.
This will result in more steady difficulty curve, eliminating the chaotic feel and the burden of the ship level randomness, often resulting in you, a fresh Pilot, flying your Starter ship and facing 50 lvl NPC ship.
Although the NPC ship level now is fixed and will scale progressively, the NPC ship class will still be random, which means - don't lower your guard.
Find it on Nexus
1. Add an additional LS item as a reward from each successfully completed mission.
Mission info will tells you what LS item you can expect as additional reward.
Each LS item tier is based off the Mission level. Hardest Missions will reward the player with the best LS items.
This is very useful (aside from the fact that each LS item can be sold for some extra Z),
but even more useful if you decide or already play the game with LS mechanic turned on all the time. This will ensure constant resupply of LS items and item wearing over time will no longer be a problem to play with LS turned on.
2. Change Kill and Kill&Recovery target mission ship level from random to progressive.
This will result in more steady difficulty curve, eliminating the chaotic feel and the burden of the ship level randomness, often resulting in you, a fresh Pilot, flying your Starter ship and facing 50 lvl NPC ship.
Although the NPC ship level now is fixed and will scale progressively, the NPC ship class will still be random, which means - don't lower your guard.
Find it on Nexus