Changelog for Patch 1.0.31 (added 30 March 2018):
* On the level up screen, the description of the characteristics of the leveled up skills is added
* Changed the display of the additional characteristics - the calculation mechanics became visible
* Missing Kickstarter backers were added to the credits
* Fixed problems with double quotation marks in credits
* Fixed the skill and its improvement for the Deadly Jab skill of Kshama and the Ense Swordsmen
* Changed the threshold of humanity for Lo Feng (difficulties with saving one of the party members in the game ending)
* Fixed incorrect behavior of passive skills when dying from a counterattack
* The curse now properly weakens Hopper Rouly
* Fixed a bug that led to a dead end in the ending of the Lo Feng's storyline after the killing the final boss
* Fixed bug with dialogue logic with Helm in the camp
* Fixed the icon for one of the ghosts in the wasteland
* Fixed a problem with a blurred screen when replaying the fight
* Fixed scene bug in the wasteland
* Fixed scene bug in the battle with Bran people
* Fixed scene bug in the battle with the Reaper at the western gate
* Fixed a bug with displaying Thorn's in-combat model (pixelated image)
* Fixed a bug in the dialogue scene in Feng's camp
* Fixed low-quality textures in the store in high-resolution settings
* Fixed the conditions for receiving the achievement Silly Death
* Fixed an empty dialogue scene with Mushom
* Fixed the disappearance of music in chapters 6 and 8
* Fixed low-res portrait for Fillia in Ursus at higher resolutions
* Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
* Changed Gleda's usage of daddy, mommy, tummy to father, mother, stomach
Changelog for Patch 1.0.34 (added 30 March 2018):
* Added Reaping manual adjustment in the Reaping menu at the map
* Fixed incorrect AI behavior at the wasteland
* Fixed saving bug in Hopper Rouly line in Ursus
* Fixed camera zoom issue during the meeting of Hopper Rouly and Nakoma
* Fixed avatars display during the bad final
Changelog for Patch 1.0.37 (added 30 March 2018):
* Fixed Continue button position on global map. Now you won't have any trouble with travels.
Changelog for Patch 1.0.41 (added 30 March 2018):
* Hey! Balancing patch for the AI behavior at the Reaping level of 4+ (see details below) is on the way which brings some balance to difficulty level and AI behavior. We also would like to explain a couple of things about how it works.
* The difficulty in the game is set by several matrices—the complexity changes smoothly from chapter to chapter due to the increasing coefficients for AI, so at the beginning of the game we weaken enemy's AI, and in the end we strengthen them to keep up with the developed player's units.
* The second matrix—regulates the increasing levels of the Reaping, which add up to the parameters of the chapters and, most importantly, changes the key AI settings—its responses to defense, attack, tactical depth of analysis, priority of targets. So, for example, when Harvest level is more than 7, AI attempts to attack units that already have injuries, and on difficulty 2, it almost does not see protection and happily attacks those who would receive no damage.
* We constantly collect impersonal combat stats—how many turns and round combat lasts, what units are the most effective, what AI did and how it affected the game. We also constantly read your feedback and recommendations on Steam and Discord and thus we have decided to improve the behavior of AI at levels 5 and above, allowing AI to analyze the field better, respond better to units in defense and counter-attack, better choose its goals.
Changelog:
* The maximum Reaping level is limited to 10
* Updated localization for the Italian language
* A small update of the Ens faction (sometimes in combat they had difficulties with making tactical decisions and stood in place in a counterattack instead of attacking the player)
* Fixed a bug that allowed to increase the level of Reaping multiple times by quickly clicking on the event pop-up
* Fixed the UI bug on the level up screen (numbers shifted)
* Fixed the UI bug on the level up screen on resolutions less than 1378x768
* Fixed the names of the Reaping for the Italian language
* Multiple corrections of spelling and punctuation in the Russian language (many thanks to all who helps us find them)
* Removed extra scenes from the Steam build
* Fixed a bug with a window that comes up on the first occasion when party doesn't have enough strixes and Gleda is not in the team
* Fixed a bug when Mact came back to life in Opakum
* Fixed a bug where the party selection would not save after combat for Thorn's and Pheng's parties
* Fixed incorrect selection of units in the team management in multiplayer
* Fixed the display of the arrows for Friza's military company on the map after 53 days
* Fixed a bug when the Reaper was not visible during the encounter in the forest
* Fixed a bug where icons on the multiplayer screen disappeared when zoomed
* Fixed the inability to give The Hurricane's Soul to Assassins
Changelog for Patch 1.0.44 (added 30 March 2018):
* Fixed a rare bug with Chapter 1 loading screen