Posted August 14, 2020
- I reckon there's no item highlighting like in Fallout 1 using mods right?
- I also doubt there's something like Fallout sfall's combat control to play companions during battle, right?
- I still don't quite get the fatigue system: I have 15 fatigue, I cast Fireflash which based on its tooltip should cost exactly 15 fatigue, but after using I have -2 fatigue and I'm knocked out -> most likely due to having 2 buff up which drain fatigue
- Is there a way to prevent companions from rushing ahead? I can use "Stay close" but once enemies are in sight everyone just blindly charges ahead
- Is there a way to immediately display the unique name of a NPC without having to go through the dialogue to unveil it, similar to P:ST or Fallout 1? I know it adds immersion, but having to talk to every NPC just to be able to finally see the name is rather tiresome
- Is there a reason why Virgil doesn't heal other companions?
- Why to HP/fatigue potions restore next to nothing for companions?
- I also doubt there's something like Fallout sfall's combat control to play companions during battle, right?
- I still don't quite get the fatigue system: I have 15 fatigue, I cast Fireflash which based on its tooltip should cost exactly 15 fatigue, but after using I have -2 fatigue and I'm knocked out -> most likely due to having 2 buff up which drain fatigue
- Is there a way to prevent companions from rushing ahead? I can use "Stay close" but once enemies are in sight everyone just blindly charges ahead
- Is there a way to immediately display the unique name of a NPC without having to go through the dialogue to unveil it, similar to P:ST or Fallout 1? I know it adds immersion, but having to talk to every NPC just to be able to finally see the name is rather tiresome
- Is there a reason why Virgil doesn't heal other companions?
- Why to HP/fatigue potions restore next to nothing for companions?
Post edited August 14, 2020 by p1881