Good read, and bookmarked. A couple of suggestions for edits, based on my own gameplay experiences:
Beauty affects purchase costs, and Charisma affects selling prices. Neither is all that important, granted, but neither is mentioned either.
I already know how you feel about the uselessness of the Fatigue recovery rate, but it is a benefit of raising Constitution, especially for those of us who like to travel light (so as to have room to collect more loot). It caps at a maximum of 6/10 sec. at a CN of 17.
I disagree about Haggle. The convenience of expertise (being able to sell anything to anyone) is worth the points spent; it saves a tremendous amount of time in the early game, and having a lot of money opens up more options in the later game.
You also downplay Throwing. It has the advantage of range, without the disadvantage of ammo, and can be used at Melee range as well. Metal throwing weapons (chakrams, etc.) cannot be damaged by rock or fire monsters, and therefore don't need constant repair. And finally, it allows grenadiers to place their grenades with better accuracy.
Because of this, Professional Knife Tosser is an awesome background choice. It gives you almost a full rank in Throwing, at a cost of 1 point in Perception. The PE hit won't hurt you, since Throwing is a line-of-sight skill anyway; and you can achieve expertise with only 9 DX very close to the beginning of the game. (And if you are planning to do the hidden quest, capping your DX at 15 while still being able to achieve mastery allows you to allocate your points without any waste.)
Repair is crucial for techies trying to get through any one of the longer dungeons in the game. Rather than carrying three axes and an extra suit of armor, you can repair items on the fly. Expertise, in particular, allows you to infinitely repair anything with less than 100 HP, no matter how badly damaged. (Gauntlets aren't always the answer; since rather than damaging themselves, they can damage you instead. Sometimes that's the difference between surviving a battle and having to reload.)
Just my two cents; a penny after taxes.