Posted February 03, 2010
Because you enjoy reading about old games almost as much as playing them, we're posting a spotlight on Arcanum: Of Steamworks and Magick Obscura by David Craddock.
In most fantasy worlds, swords, horse-drawn carriages, dragons and sorcerers don't often advance to firearms, automobiles, flying machines and scientists, regardless of how many millennia have passed since the world's inception. Not so in [url=http://www.gog.com/en/gamecard/arcanum_of_steamworks_and_magick_obscura]Arcanum: Of Steamworks and Magick Obscura, the debut title from defunct developer Troika Games, a studio founded by Tim Cain, Jason Anderson and Leonard Boyarsky, key members of the original Fallout development team. An explosion of technological advancement on the eponymous continent Arcanum has brought about better, more efficient ways of living and working -- but not everyone believes the newfangled innovations to be for the best.
In most fantasy worlds, swords, horse-drawn carriages, dragons and sorcerers don't often advance to firearms, automobiles, flying machines and scientists, regardless of how many millennia have passed since the world's inception. Not so in [url=http://www.gog.com/en/gamecard/arcanum_of_steamworks_and_magick_obscura]Arcanum: Of Steamworks and Magick Obscura, the debut title from defunct developer Troika Games, a studio founded by Tim Cain, Jason Anderson and Leonard Boyarsky, key members of the original Fallout development team. An explosion of technological advancement on the eponymous continent Arcanum has brought about better, more efficient ways of living and working -- but not everyone believes the newfangled innovations to be for the best.