It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Ive heard in the good Ol' world of Arcanum, there is a schematic I can make my own bullets with, however, I have no idea where to find it. Can anyone help?
This question / problem has been solved by Stuffimage
avatar
TheDeathWalrus: Ive heard in the good Ol' world of Arcanum, there is a schematic I can make my own bullets with, however, I have no idea where to find it. Can anyone help?

"Goto the Firearms dealer in Tarant next to the Blacksmith. Every day or two he has the schematic. The strategy guide said there is a 40 or 70% chance of him having the schematic. It takes Saltpeter and either Charcoal or Coal."
Quoted from here.
Edit: You need an Explosives skill Level 1 as well
Post edited February 23, 2010 by Stuff
Thank you very much, you have no idea how much thats going to help me XD
Being a gunslinger is hard.
Life as a gunslinger got a lot easier once I worked my way through the Tarant sewers (mostly thanks to Molotov cocktails and companions rather than firearms) and ended up below the Boil. You can get a very nice weapon if you pop up in the right place and accept the quest you're offered. Unfortunately this is a shortcut around the (very difficult) Boil quest line and it means the rest of the main Boil quests do not complete.
The other way to make your life easier is to pop up to Ashbury and rescue a certain Dog from a certain gnome. This will give you a companion who will handle most things while you level up your skills and look for/make decent weapons.
Post edited February 23, 2010 by horza66
There's a lot of other tips in another thread about gunslingers. Personally, I find having a high charisma is the most useful, since it'll let you have lots of followers. You can get Vollinger from Blackroot or Cumbria, I think, and he can make better guns for you. Magnus can make the balanced sword, which is a good melee weapon for your followers. Gar, Sodd Mead Mug, Chukka, etc. are good choices too. Get to Quintarra quickly and pick up the elephant gun from the poachers. You don't need to fill the strength req - it just affects AP cost or something, which you won't need with a gun that strong.
Thanks guys, now as soon as I find that dog, I should be fine.
My current followers are Virgil and Sodd Mead Mug, but hes only at lvl 2.
avatar
Stuff: Edit: You need an Explosives skill Level 1 as well

Yeah, this was kind of a pain. I can make my own pistols, but I can't figure out how to make the bullets without first knowing how to make a Molotov Cocktail?
Seems like a waste of a character point, but I guess it'll work out in the finish with all the money I save from not having to buy bullets.
avatar
TailSwallower: Yeah, this was kind of a pain. I can make my own pistols, but I can't figure out how to make the bullets without first knowing how to make a Molotov Cocktail?
Seems like a waste of a character point, but I guess it'll work out in the finish with all the money I save from not having to buy bullets.

If you are building a Tech character, your investment in explosives will payoff. Look here to see what skills certain schematics require. I'm thinking you will be using the explosive skill again . . .=)
Explosives
Bullets - (for pistols and rifles) Explosives Level 1
Flame Thrower - (repeater rifle does extra fire damage) Explosives Level 4 *AND* Gun Smithy Level 4
Concussion Grenade - (more powerful version of Explosive Grenade) Explosives Level 5 *AND* Smithy Level 4
Paralysis Grenade - (paralyzes enemies) Chemistry Level 6 *AND* Explosives Level 5
Time Bomb - Explosives Level 7 *AND* Mechanical Level 7
Knock Out Gas - Explosives Level 3 *AND* Chemistry Level 6
Hallucination Gernade - Explosives Level 2 *AND* Chemistry Level 7
Mustard Gas Grenade - Explosives Level 5 *AND* Chemistry Level 5
Plastique - (need detonator to use) Explosives Level 7 *AND* Chemistry Level 2
Post edited February 25, 2010 by Stuff
Since this thread is solved AND off-topic anyway, here's a question from me... What does being blinded mean for an enemy? It seems they can still get close and hack at me after close contact with a well-aimed Flash Grenade.
avatar
TailSwallower: Yeah, this was kind of a pain. I can make my own pistols, but I can't figure out how to make the bullets without first knowing how to make a Molotov Cocktail?
Seems like a waste of a character point, but I guess it'll work out in the finish with all the money I save from not having to buy bullets.

If you really, REALLY don't want to invest a single point in explosives, there's an other way to increase that discipline, as explained in this post.
Anyone know why the schematic won't show for me? I have a point in Molotov and it said I have learned the schematic. I can't craft them though.
Are you sure that you are on the right screen? There are two screens for learned schematics to craft, one for the ones you learned via your skill points (shown by default) and one for the ones you bought. If you are on the screen for your learned schematics there are buttons on the left side to switch between those.
just some info, old post but info is always good.

You have 2 types of schematics. Those you learn by assigning points with your character in the various branches. You can only get those items by leveling up your disciplines with points. For instance, to get the explosive grenade you need to invest points, you can't use the 2nd method.

The 2nd type of schematics are found schematics, which in your construction screen are under the other button tab. These items can only be crafted if you learn the found schematic. Items like bullets, electrical grenades, etc. These items do not require ANY points into the various disciplines, you can buy books from the Tarant library area which will artificially boost your discipline level so you can make these items. This lets NON-tech characters create found schematic items. Kinda broken, but that's how it works.

Since the tech manuals from the library are linked to your intelligence, the higher the better. So if you have 20 intelligence each manual you have in your inventory boosts your tech level in that discipline by 20. If your intelligence is 10, it boosts by 10. A trick by using intelligence potions to temporarily boost your intelligence can be used to boost the tech manuals for a limited time. So a non-tech character with 10 intelligence can buy 10 chemistry manuals (7500 money total), and when you need to make a found schematic that requires high chemistry, you put them in your inventory and your temp boosted to 100 rank, allowing you to make your items. Store the books in the inn cabinet until needed. Or buy 5 books, and drink an intelligence potions before getting them out. Potion boosts your 10 intelligence to 20, so the 5 books = 20 each = 100 rank as long as the potion is on.

Anyone with money and knowledge of the game and who wants to collect tons of items to craft can make many FOUND schematic items, but remember some require regular schematics of your character to make. For instance to make a electrical grenade you need a flash grenade, if you or your folowers can't make a flash grenade, not really useful to know how to make a electrical grenade.

Hope that info helps. Knowing how this works lets any character with money able to make some found schematics, and lets any tech character make much more items.