Hrm. I'll answer part of your question en route to figuring out the answer to the rest of it.
If you wanted to deal damage with magic, Black Necromancy would have been the easy choice. Rather, as an archer I think that means you can reasonably avoid that school of magic entirely.
The Temporal college is a good bet for magic. More speed means more shooting, which means more damage. (It also means more options, which is even better.) However, maintaining multiple spells requires at least a modicum of Intelligence, which otherwise doesn't contribute to either skill.
White Necromancy would benefit you without eating into the spells you maintain. As a ranged attacker, you'll also be dependent on friends and allies to keep your distance, which makes White Necromancy's top level very helpful to you.
I'd say Mental is a nice one. That last level of it eats into your spell maintenance, and the first level makes people like you less thereafter, but on occasions when you just need that extra oomph it's very nice.
Conveyance is also helpful, as it's another that requires little or no maintenance and allows you to come and go as you please.
I'd say improve your bow skills first, then your magic. Also, choose whether you'll rely more on allies or summoned creatures. If you rely more on summons, pick up more Intelligence. If you rely more on friends, pick up more Charisma and a touch of Persuasion.
Sound right to other folks?