khnk222: I'm at the point in the game where I go to the Isle of Despair, so far it doesn't feel like I have done that much, and I just want to know how far I have gotten in the game and some opinions on my character build.
MackieStingray: You're getting
closer to finding out what happened to the Black Mountain Clan, but even once you make that discovery (which won't be quite yet), you've got quite a bit of work ahead of you in following up that lead.
@I think I have a while till completion then, right, if so then thats good.
I'm playing a human who at first was tech only(gunslinger) and then decided to go magick as well and invest in melee,
MackieStingray: How's that working out for you so far? It's an interesting variety of skills and talents you picked.
Have you learned to make any guns, or have you simply worked to become skillful with the guns you acquire? A fellow who can't make guns can yet learn to produce some pretty monstrous cannons, either by certain quests or by finding schematics and producing what they show via components on site and tech manuals from Tarant.
@I want to be more melee focused right now and have yet to invest one point in the gun smithing tech tree, I might go to guns again though, I could sit back and shoot while my party does melee, I do have have the firearms skill filled about midway.
the Black Mountain Clan was hell for the most part around level 15 to 18(those elemental creatures are awful) or so for me...
MackieStingray: They're awful for
everybody. It's the game's Scrappy Level. Glad you got through in one piece!
@Thats good to know I thought I might just have a crappy character, phew. Also "Scrappy Level" what do you mean, I haven't heard that one before?
and I have Magnus, Virgil, and Jayna from Dernholm, they seem to work okay I suppose, although I'm unsure how I have three followers with a maximum of two.
MackieStingray: O.o
Ours is not to wonder why, ours is to take advantage. Though I don't imagine you have a staggeringly high and well-trained Persuasion skill? I know that can have an impact. And I also assume you don't have anything which temporarily but significantly increased your Charisma, then returned it to the lower number?
Here's something to try. Save your game, tell a party member to wait around so he or she is no longer in your party, then try to invite him or her back. If that works, then try it again but use their newly freed slot to recruit somebody else, such as Gar the orc in Tarant or whoever else springs to mind. If that doesn't work, then it's a good bet you've somehow actually exceeded your maximum followers.
If you do this, don't save! It's just tinkering, that's all.
@I had the smoking jacket on when I spoke with Jayna, not sure, but maybe that was it, otherwise I have no clue as to why I can have three followers, I have all the patches(including the UAP) so glitches should not be a problem.
Which I were more knowledgeable.
Starmaker: You're about 1/3 to 1/2 into the main plot (depending on whether you're capable of avoiding another annoying dungeon), but since you made it through BMC at levels 15 to 18 with a reasonably fighty character, there's quite an amount of optional stuff you haven't done.
Expert Persuasion grants an additional follower - however, your character sheet should say so outright (e.g. mine says "max 6 followers" - five for CH 20 and one for Expert Persuasion; I walk around with seven because Dog does not count against the limit). When hiring followers, it's your current CH stat that matters. Be aware, however, that the game checks for CH every time someone joins your party, whether they're joining for the first time or you kicked them out or just told to wait.
khnk222: the Black Mountain Clan was hell for the most part around level 15 to 18
khnk222: I have Magnus, Virgil, and Jayna from Dernholm
Starmaker: BMC at 15 without the dog? I bow to your power.
Wow, how do I get this dog anyway, is it the dead one in Ashbury(I was thinking it could be resurrected) I should mention that I'm trying to be magic and tech instead of just one discipline.
Waltorious: As others have said, you are about halfway through the game, and the Black Mountain Clan Mines are definitely the most annoying part of the game. Having gotten through them, you shouldn't need to change your character's strategy up too much, since you're past the hardest bit anyway.
Melee is a good thing to have, but I've heard that trying to do magic and tech at the same time doesn't work very well. I think that with low magical aptitude spells simply aren't that effective. Using tech when you are relatively neutral on the tech/magic scale is not as bad, but you may find you have an extra chance of critical failures when using high-level tech items.
But mostly, just do what seems fun. Arcanum is one of those games that you'll want to play several times, trying different character builds and making different choices.
I might go more magic than tech, some of the spells seem quite interesting and I can buy tech manuals that advance me in the tech trees right? I'm making an assumption about the manuals I have yet to buy one.