Posted October 30, 2018
Hello,
I got a problem running Aragami on Linux Mint 19 64bit.
The game starts fine with mouse and keyboard.
If I want to use my XBox360-Gamepad, the game starts till the “made with Unity“ screen and then crashing.
Starting the game through the terminal I got following output:
---------------------------------------------------------------------------
user@ivy:~/GOG Games/Aragami/game$ ./Aragami.x86_64
Set current directory to /home/user/GOG Games/Aragami/game
Found path: /home/user/GOG Games/Aragami/game/Aragami.x86_64
Mono path[0] = '/home/user/GOG Games/Aragami/game/Aragami_Data/Managed'
Mono config path = '/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Unable to preload the following plugins:
ScreenSelector.so
Player data archive not found at `/home/user/GOG Games/Aragami/game/Aragami_Data/data.unity3d`, using local filesystem
Logging to /home/user/.config/unity3d/Lince Works/Aragami/Player.log
Stacktrace:
at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>
at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>
at InControl.UnityInputDeviceManager.QueryJoystickInfo () <0x0001c>
at InControl.UnityInputDeviceManager.Update (ulong,single) <0x00078>
at InControl.InputManager.UpdateDeviceManagers (single) <0x00081>
at InControl.InputManager.UpdateInternal () <0x000fc>
at InControl.InControlManager.Update () <0x00049>
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
Native stacktrace:
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(+0x92456) [0x7fbcaa37f456]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x1288f) [0x7fbcc01a788f]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0xc7) [0x7fbcbf29be97]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x140) [0x7fbcbf29d800]
./Aragami.x86_64() [0xa34aab]
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(+0xd158a) [0x7fbcaa3be58a]
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(+0x3510d) [0x7fbcaa32210d]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x1288f) [0x7fbcc01a788f]
/lib/x86_64-linux-gnu/libc.so.6(+0xb1646) [0x7fbcbf30e646]
./Aragami.x86_64() [0x133dfbb]
./Aragami.x86_64() [0xadb6cd]
[0x40ce31ab]
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(+0x39258) [0x7fbcaa326258]
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x7fbcaa422510]
./Aragami.x86_64() [0x9f2ae0]
./Aragami.x86_64() [0xa5f1c4]
./Aragami.x86_64() [0xa32ccc]
./Aragami.x86_64() [0x627fb1]
./Aragami.x86_64() [0x83fce6]
./Aragami.x86_64() [0x45a608]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe6) [0x7fbcbf27eb96]
./Aragami.x86_64() [0x466948]
Debug info from gdb:
I refuse to debug myself!
No threads.
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
---------------------------------------------------------------------------
What can I do to play this game with my gamepad?
Thanks for help
PC specs:
Intel Core i5 3570k @ 4,2 GHz
AMD Radeon R9 390 (using free radeon driver)
16 GB RAM
Gigabyte GA-Z77-D3H
I got a problem running Aragami on Linux Mint 19 64bit.
The game starts fine with mouse and keyboard.
If I want to use my XBox360-Gamepad, the game starts till the “made with Unity“ screen and then crashing.
Starting the game through the terminal I got following output:
---------------------------------------------------------------------------
user@ivy:~/GOG Games/Aragami/game$ ./Aragami.x86_64
Set current directory to /home/user/GOG Games/Aragami/game
Found path: /home/user/GOG Games/Aragami/game/Aragami.x86_64
Mono path[0] = '/home/user/GOG Games/Aragami/game/Aragami_Data/Managed'
Mono config path = '/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Unable to preload the following plugins:
ScreenSelector.so
Player data archive not found at `/home/user/GOG Games/Aragami/game/Aragami_Data/data.unity3d`, using local filesystem
Logging to /home/user/.config/unity3d/Lince Works/Aragami/Player.log
Stacktrace:
at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>
at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>
at InControl.UnityInputDeviceManager.QueryJoystickInfo () <0x0001c>
at InControl.UnityInputDeviceManager.Update (ulong,single) <0x00078>
at InControl.InputManager.UpdateDeviceManagers (single) <0x00081>
at InControl.InputManager.UpdateInternal () <0x000fc>
at InControl.InControlManager.Update () <0x00049>
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
Native stacktrace:
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(+0x92456) [0x7fbcaa37f456]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x1288f) [0x7fbcc01a788f]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0xc7) [0x7fbcbf29be97]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x140) [0x7fbcbf29d800]
./Aragami.x86_64() [0xa34aab]
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(+0xd158a) [0x7fbcaa3be58a]
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(+0x3510d) [0x7fbcaa32210d]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x1288f) [0x7fbcc01a788f]
/lib/x86_64-linux-gnu/libc.so.6(+0xb1646) [0x7fbcbf30e646]
./Aragami.x86_64() [0x133dfbb]
./Aragami.x86_64() [0xadb6cd]
[0x40ce31ab]
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(+0x39258) [0x7fbcaa326258]
/home/user/GOG Games/Aragami/game/Aragami_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x7fbcaa422510]
./Aragami.x86_64() [0x9f2ae0]
./Aragami.x86_64() [0xa5f1c4]
./Aragami.x86_64() [0xa32ccc]
./Aragami.x86_64() [0x627fb1]
./Aragami.x86_64() [0x83fce6]
./Aragami.x86_64() [0x45a608]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe6) [0x7fbcbf27eb96]
./Aragami.x86_64() [0x466948]
Debug info from gdb:
I refuse to debug myself!
No threads.
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
---------------------------------------------------------------------------
What can I do to play this game with my gamepad?
Thanks for help
PC specs:
Intel Core i5 3570k @ 4,2 GHz
AMD Radeon R9 390 (using free radeon driver)
16 GB RAM
Gigabyte GA-Z77-D3H
Post edited April 03, 2022 by TheHexer_pcg
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