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Hi DC_vipeout.

While playing the second mission of the Slav campaign's main story, I noticed that the ground texture, of the road leading to the south-west hill, is "bloated" above the map's traversable ground level. Again, not a big deal but here is a YouTube video showing the issue.
https://youtu.be/szQ95gKL8wE

Cheers.
avatar
Fate-is-one-edge: Hi DC_vipeout.

While playing the second mission of the Slav campaign's main story, I noticed that the ground texture, of the road leading to the south-west hill, is "bloated" above the map's traversable ground level. Again, not a big deal but here is a YouTube video showing the issue.
https://youtu.be/szQ95gKL8wE

Cheers.
Thanks for the tip. It's not the terrain that's the problem, it's the characters walking under the ground. Somebody simply forgot to refresh the offline-generated mesh used for pathing. We'll fix it in the next hotfix, should be released early next week.