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Age of Wonders - Shadow Magic email game
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Name: Key of Kharzul - GoG - (Catermune, Vitek, PotatoHead, Mimo)
Map: The Key of Kharzul
Turn: 1

Players:
Dwarves - Boldir at catermune[at]yahoo[dot]com
Undead - Da'Zuul at broz-7[at]hotmail[dot]cz
Humans - General Titiaan at potato_head.aow2sm[at]ymail[dot]com
Archons - Prescilla at demarcomimo[at]gmail[dot]com

No alliances.
Etiquette Rules are in effect, including domination and resurrection rules.
No item teleportation, no outpost building.
No mastery spells.

Map Maker Notes

DIPLOMACY?
Map is designed with everybody at War. Storywise, nobody should like each other and everybody has their own motives. Of course, diplomacy and backstabbing are part of this game, so everything is allowed! As long as you remember that there can only be ONE winner... [edit: anything is allowed except alliances and poor etiquette]

SKILL REQUIRED?
Yes, yes and yes...
As usual with Swoltmaps, the world is alive and animals and thugs will roam the lands, attacking all that is undefended and weak. Traveling alone can be dangerous!

Also, there are a lot of targets, some of which may be way over the top at the early stages. Heed the warnings and you can blame it all on yourself...
You start off pretty weak and slow (to prevent early rushes), so you may have to get used to that as well.
Boldir, Day 1

I found myself waking up today in a secluded valley. I have very little in the way of troops and income but I can see a few mines nearby. Time to start capturing the nearby resources that I can and begin recruiting some defensive troops.

Turn sent.
Undead, Day 1

Bad starting units. Lame.
No hero. Lamer.
Negative income. Lamest.

Turn sent.
Titiaan , Day 1

We're starting weak and our surrounding shows strong independents everywhere. A messenger gave us a mission to capture a key, but that will have to wait for a while.

Turn sent
Archons, Day 1

My father gave me healing and another unit with healing. Guess I better make sure those skills are used. Mission accomplished on Day 1.

TS
Boldir, Day 2

A healing site has been found underground not too far from me. I just need to defeat the guards on it first.

Turn sent.
Post edited September 18, 2013 by catermune
Undead, Day 2

Some fighting happened.
My non-existent hero now possess weapon.

Turn sent.
Titiaan , Day 2

We healed our troops and prepare for more fighting.

Turn sent
Archons, Day 2

Complete waste of a day. We went down into a dead end.

TS
Boldir, Day 3

A shipwreck was sighted as my troops move to take the healing site. It's guardians are too powerful for my troops now so they will have to return at a later date.

Turn sent.
Undead, Day 3

Oh, it's not fog it's end of map.

Turn sent.
Titiaan , Day 3

We captured a farm, and would very much like more income from some mines nearby, but it's not going to be easy.

Turn sent
Archons, Day 3

Got a watermill and figured out where I should have gone two turns ago before dead ending.

ooc: Wasting a few turns to start the game is my gift to Vitek. Maybe he won't attack me on sight now. :)

TS
Boldir, Day 4

A furnace was captured as my troops move toward the healing site. I may need to let them rest and heal for a day or two before attacking it.

Turn sent.
Undead, Day 4

I see brown guy's sphere. Dwarves I presume?
I lost valuable unit in meaningless fight today. I hate one-shot kills.

Turn sent.