And G: The reason I messed about with Animate Ruins in the first place was to make up for the Undead's lack of friends, but I'm currently leaning towards restoring the spell to its original behaviour and giving the Undead something else instead, like faster migration (if that's even realistically possible).
By the way, here's what the relation matrix looks like. You can see why the Undead need
some sort of compensation.
Do what you like, I hope we don't get on your nerves!
I do have some ideas though -
Assuming the AI never casts that spell, you could leave the bug in and simply warn people not to cast the spell unless Undead are enabled on the map. It'd actually be appropriate that it can't be cast without Undead on the map, just unfortunate that the 'error message' would be a crash. When I'm starting a PBEM I could make sure undead are enabled, this might lead random-race cities being undead inappropriately but that's not a real problem.
On the other hand, Animate Ruins might not be what the Undead need to make up for bad diplomacy anyway. On some maps it might be unavailable for a long time in a game depending on research power, though you could make it cheap and available early, come to think of it. Undead-only or not, the spell would be more useful to the Undead than to other races, because they have more uncooperative races.
You could give all Undead units +1HP, not even joking. In the same way Goblins have 4 HP, it could be lore-justifiable for Undead to have 6 HP. This might sound really unbalanced, but the game copes just fine with having Elephants and Pony Riders that dunk on every other t1 unit, and having Dwarves sitting on mountains and lizards sitting on water completely safe.
Another option is giving Doom Priests (whose image shows them reanimating people) 'Construct' so that they are a cheap way to rebuild cities, but then they could also build other stuff, which would be inappropriate. I personally think the idea of an undead labour force is a cool fantast concept, but in Athla they are a force of pure entropy.
Yet another option is giving the Undead two other diplomatic workarounds. Doom Priests have the seduction of humans in their lore, and have the skill 'Dominate', so maybe they could have Bard's Skills too, so that Undead can use units of other races with them. If you moved the Wraith to Tier 2, then the Undead would also have an easy time occupying/razing cities with them, because of how physical immunity plays vs Raze Defenders. That raises the issue of wraiths then being too strong in general, but that could be limited by giving all priests Magic strike?
Lastly, it's arguable that the Orcs and Goblins could be merely Wary instead of Hostile.
Just throwing some ideas out there.