Posted November 14, 2015
Is it just me or does the AI behave rather cluelessly? Specifically, there does not seem to be a real benefit to having allies (near you, at least).
For example: on the campaign level vs Phobius, you start with Fangir as your ally in a nice corner spot. However, Fangir keeps leaving his perimeter city and recource caches undefended, choosing instead to send dozens of little stacks around in loops through allied (mine) territory chasing relatively useless targets that would take 5-10 turns to get to anyway. Thus his perimeter city gets taken as do his mines, which causes him to run out of gold.. at which point his army deserts him and now there are half a dozen neutral vestiges of his army floating through allied territory..
Eventually he regroups and retakes stuff, but then chases the neutrals from his former army instead of actually making a push at a common nearest enemy (karissa on this map). Once he recaptures his second town, he repeats his stupidity again. In sum, he was completely useless on this map, having basically donated many resources to the enemy. I would have been FAR better off declaring him an enemy and taking/securing his stuff myself.
Does the AI always behave so ridiculously (in both campaign and scenario?). Im not sure why there isn't code in place to have AI leave a decent amount of units on its perimeter cities permanently?? That would seem to make sense rather than loops of abandoning retaking. When conquering an enemy, all you need to do is wait x turns for the enemy AI to abandon its perimeter cities as well..
Not to sound too harsh because this is a brilliant game in really every other respect, but with the high scores for this game the expectation was for some decent AI which.. if it's there I havent seen it. Is it there anywhere? If not I dont really understand the high scores for the game as it seems near game-breaking. Truly a great game in every other respect. The AI seems to be missing some very basic logic that at least a couple other civ-type games did much better
Ok so part rant but.. any suggestions on how to make allied AI less of a liabilty during playthrough? Do i need to guard every ally's perimeter cities personally? Maybe guard some chokepoints and clear more neutral 'treasure spots' to keep my allies focused on important things?
I'm running the Upatch 1.4 vers
For example: on the campaign level vs Phobius, you start with Fangir as your ally in a nice corner spot. However, Fangir keeps leaving his perimeter city and recource caches undefended, choosing instead to send dozens of little stacks around in loops through allied (mine) territory chasing relatively useless targets that would take 5-10 turns to get to anyway. Thus his perimeter city gets taken as do his mines, which causes him to run out of gold.. at which point his army deserts him and now there are half a dozen neutral vestiges of his army floating through allied territory..
Eventually he regroups and retakes stuff, but then chases the neutrals from his former army instead of actually making a push at a common nearest enemy (karissa on this map). Once he recaptures his second town, he repeats his stupidity again. In sum, he was completely useless on this map, having basically donated many resources to the enemy. I would have been FAR better off declaring him an enemy and taking/securing his stuff myself.
Does the AI always behave so ridiculously (in both campaign and scenario?). Im not sure why there isn't code in place to have AI leave a decent amount of units on its perimeter cities permanently?? That would seem to make sense rather than loops of abandoning retaking. When conquering an enemy, all you need to do is wait x turns for the enemy AI to abandon its perimeter cities as well..
Not to sound too harsh because this is a brilliant game in really every other respect, but with the high scores for this game the expectation was for some decent AI which.. if it's there I havent seen it. Is it there anywhere? If not I dont really understand the high scores for the game as it seems near game-breaking. Truly a great game in every other respect. The AI seems to be missing some very basic logic that at least a couple other civ-type games did much better
Ok so part rant but.. any suggestions on how to make allied AI less of a liabilty during playthrough? Do i need to guard every ally's perimeter cities personally? Maybe guard some chokepoints and clear more neutral 'treasure spots' to keep my allies focused on important things?
I'm running the Upatch 1.4 vers
Post edited November 14, 2015 by lemuri
This question / problem has been solved by PetrusOctavianus