Posted October 13, 2017
ruskgog: Hi,
Nice an update, maybe some improved features (such as keyboard mapping ?!) ... so after 4,7go I just can see the title an it crashes !
Some idea for a "ready to play" date ? When would you post a new patch ?
Bye
Edit :
The Crash report via UE, it seems to have problem with the keybindings
CallStack
Absolver_Win64_Shipping!TArray<FInputAxisKeyMapping,FDefaultAllocator>::~TArray<FInputAxisKeyMapping, FDefaultAllocator>() [d:\alpha\engine\source\runtime\core\public\containers\array.h:552]
Absolver_Win64_Shipping!TSparseArray<TSetElement<TPair<FName,UPlayerInput::FActionKeyDetails> >,TSparseArrayAllocator<FDefaultAllocator,FDefaultBitArrayAllocator> >::Reset() [d:\alpha\engine\source\runtime\core\public\containers\sparsearray.h:249]
Absolver_Win64_Shipping!UPlayerInput::ForceRebuildingKeyMaps() [d:\alpha\engine\source\runtime\engine\private\userinterface\playerinput.cpp:646]
Absolver_Win64_Shipping!UInputSettings::ForceRebuildKeymaps() [d:\alpha\engine\source\runtime\engine\private\userinterface\inputsettings.cpp:202]
Absolver_Win64_Shipping!USCLocalPlayer::OnProfileSavesLoaded() [d:\alpha\theplaines\source\absolver\gameengine\sclocalplayer.cpp:213]
Absolver_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UCharacterMenu,void __cdecl(UBaseWeaponData * __ptr64,enum EStatsAppliedMode)>::ExecuteIfSafe() [d:\alpha\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858]
Absolver_Win64_Shipping!FAsyncLoadTask::DoWork() [d:\alpha\theplaines\source\absolver\save\savetasks.h:103]
Absolver_Win64_Shipping!FAsyncTask<FAsyncLoadTask>::Abandon() [d:\alpha\engine\source\runtime\core\public\async\asyncwork.h:305]
Absolver_Win64_Shipping!FQueuedThread::Run() [d:\alpha\engine\source\runtime\core\private\hal\threadingbase.cpp:442]
Absolver_Win64_Shipping!FRunnableThreadWin::Run() [d:\alpha\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
Does version 1.071 182 work properly for you? Can you try version 1.07 182 and see if it launches for you?Nice an update, maybe some improved features (such as keyboard mapping ?!) ... so after 4,7go I just can see the title an it crashes !
Some idea for a "ready to play" date ? When would you post a new patch ?
Bye
Edit :
The Crash report via UE, it seems to have problem with the keybindings
CallStack
Absolver_Win64_Shipping!TArray<FInputAxisKeyMapping,FDefaultAllocator>::~TArray<FInputAxisKeyMapping, FDefaultAllocator>() [d:\alpha\engine\source\runtime\core\public\containers\array.h:552]
Absolver_Win64_Shipping!TSparseArray<TSetElement<TPair<FName,UPlayerInput::FActionKeyDetails> >,TSparseArrayAllocator<FDefaultAllocator,FDefaultBitArrayAllocator> >::Reset() [d:\alpha\engine\source\runtime\core\public\containers\sparsearray.h:249]
Absolver_Win64_Shipping!UPlayerInput::ForceRebuildingKeyMaps() [d:\alpha\engine\source\runtime\engine\private\userinterface\playerinput.cpp:646]
Absolver_Win64_Shipping!UInputSettings::ForceRebuildKeymaps() [d:\alpha\engine\source\runtime\engine\private\userinterface\inputsettings.cpp:202]
Absolver_Win64_Shipping!USCLocalPlayer::OnProfileSavesLoaded() [d:\alpha\theplaines\source\absolver\gameengine\sclocalplayer.cpp:213]
Absolver_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UCharacterMenu,void __cdecl(UBaseWeaponData * __ptr64,enum EStatsAppliedMode)>::ExecuteIfSafe() [d:\alpha\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858]
Absolver_Win64_Shipping!FAsyncLoadTask::DoWork() [d:\alpha\theplaines\source\absolver\save\savetasks.h:103]
Absolver_Win64_Shipping!FAsyncTask<FAsyncLoadTask>::Abandon() [d:\alpha\engine\source\runtime\core\public\async\asyncwork.h:305]
Absolver_Win64_Shipping!FQueuedThread::Run() [d:\alpha\engine\source\runtime\core\private\hal\threadingbase.cpp:442]
Absolver_Win64_Shipping!FRunnableThreadWin::Run() [d:\alpha\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
Post edited October 13, 2017 by JudasIscariot