Posted March 28, 2022
I was flipping through the demos and spotted this one. I've been keeping an eye out for a good, characterful, story-rich SRPG for a bit now, and so I spun up the demo. Nice. The art's about as raw as I expect from indie titles, and I feel like the engine could be smoother, and I have other small complaints: for example, why is facing so important that I need to note where my character is facing at the end of movement, but it seems to make no difference in damage? And I find some of the controls unintuitive: choosing the facing for my attacks could have a little more feedback (in some cases, the attack vector lights up, but in other cases it doesn't seem to, and I didn't figure out in my first run that you can scroll around to look at other people).
But none of that's to say that I didn't like it. I lost the first run, or did poorly enough that I restarted it and gave it a second shot. I love the positioning of the attacks, especially the girl with the flail, as she lets me attack on an odd angle to avoid counter attacks from that turret. It felt genuinely strategic: clever play beat raw power, and clever play was something I could figure out. I'm actually really looking forward to the title, and I want to see what you guys will do with it.
But none of that's to say that I didn't like it. I lost the first run, or did poorly enough that I restarted it and gave it a second shot. I love the positioning of the attacks, especially the girl with the flail, as she lets me attack on an odd angle to avoid counter attacks from that turret. It felt genuinely strategic: clever play beat raw power, and clever play was something I could figure out. I'm actually really looking forward to the title, and I want to see what you guys will do with it.