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Hey gamers!

More new stuff to play with!

We've added a couple co-op missions to the campaign and there's a new option to play all the co-op campaign missions on easy. Earning stars now works similarly for both co-op and single-player campaigns.

We also give you the option to change the amount of resources on a map, password protect your game lobbies, and let you build structures in your allies bases. (We're interested in seeing how this last one pans out.)

Thanks to everyone that helped in our beta testing of this patch and for the great suggestions.

-8Bit


SOFTWARE UPDATE #6 NOTES 05/06 @ 16:00 (PST):

NEW FEATURES & CONTENT:
* Added Co-Op Mission: 10 Commandos
* Added Co-Op Mission: King of the Hill
* (Player Request) Added easy difficulty option for Co-Op campaign.
* (Player Request) Players can now drop structures within the normal build radius of their allies in skirmish & multiplayer modes. This can help in situations where your friend is getting picked on by an aggressive AI or enemy player.
* (Player Request) Resource Slider: Allows players to increase the total amount of resource found on ALL oil derricks for that specific match.
* (Player Request) Passwords enabled for private multiplayer game lobbies.
* (Player Request) 8-Bit Armies: Audio: Reduced Win/Lose music back to default level.
* Campaign objectives are now visible in the multiplayer lobby if in a co-op campaign game.
* Name for multiplayer game can now be adjusted (it is no longer just the player's name).

GENERAL IMPROVEMENTS:
* Even more improvements to lobby latency. We think (hope) this handles all remaining lag issues in the lobby for the last few people that were seeing them.
* Added messaging when host hits the launch button so other players know something is happening.
* Added version out of date warning to multiplayer match list display for those rare situations where a player can connect with an old client.
* Added support for directed unit guard voice responses, as well as a GUI SFX for confirmation.
* Better messaging to players regarding communication status / issues with connecting to the server.
* Fixed inconsistency between build range with buildings of different sizes.
* Fixed some extents to match grid cell placement logic better.
* Fixed issue with AI not kiting tanks and harvesters when they should.
* Fixed "Is it hot in here" nuke achievement.
* Back-end UI improvements to support multiple factions.
* Updated 8-bit font to have more/better glyphs.
* Mission 19: Leapfrog - Several adjustments to make it a little easier.
* Added 3 second delay after victory/defeat before movie plays so people aren’t sometimes surprised that the mission is over.
* Engineer heal rate increased to 8/second (was 5/second).
* Health bar on the commando has been raised such that it no longer impales his head.
* Fix for game name to support mixed-case in lobbies.
* Fix for transports missing control group text.
* Added button states to the sell and repair buttons so players can more easily see that they are in Sell or Repair mode.
* Slight increase to build distance to prevent issues with giving some players an unfair advantage when starting on certain start positions over others.
Thank you for the patch.