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Stellar Monarch 2

in library

4.3/5

( 6 Reviews )

4.3

6 Reviews

English
24.9924.99
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Stellar Monarch 2
Description
Overview:Stellar Monarch 2 is a turn-based, 4X, feudal themed, empire space builder, grand strategy. You are the Emperor and Head of the Royal Dynasty. Keep in check Barons and Dukes from other Great Houses, ensure their loyalty and obedience, make sure they are an asset of the Empire, not the...
User reviews

4.3/5

( 6 Reviews )

4.3

6 Reviews

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Product details
2022, Silver Lemur Games, ...
System requirements
Windows (10, 11), Screen resolution minimum 1280x768. OpenGL 2.1 or better., 99 MB available space...
DLCs
Stellar Monarch 2: Old Dynasties
Description

Overview:

Stellar Monarch 2 is a turn-based, 4X, feudal themed, empire space builder, grand strategy.


You are the Emperor and Head of the Royal Dynasty. Keep in check Barons and Dukes from other Great Houses, ensure their loyalty and obedience, make sure they are an asset of the Empire, not the obstacle. Appoint people from the imperial court to Ministers and Advisors taking into account not only their competence and loyalty but also family connections. Fend off assassins, traitors, usurpers and rebels. Once the Empire is strong within, deal with the inevitable alien threat.

Core features:

  • You will feel like the Emperor (assassins, imperial court, noble houses, granting audiences, rebels, usurpers)
  • Rule from the heights of the imperial throne (no micromanagement: no moving individual ships around or constructing boring farms, you deal with more important things)
  • Feudal system in space (deal with powerful noble houses to assure their loyalty, obedience and military support)
  • Asymmetric aliens (surrounded by hostile AI aliens who play by different rules than Terrans)

The premise behind the game:

You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with noble houses and assassins, crush rebels, decide on production priorities.


In the game there is no micromanagement, late game does not drag on forever. You can play a relatively fast paced game on a huge galaxy without late game slow downs. You own hundreds of planets, thousands of ships and all this is managed on the high level by edicts, fleets system and by appointing imperial officials to do your bidding. The whole premise was to make the player make only the important and interesting choices leaving everything else abstracted.

Another important feature is the asymmetric nature of the game. The AI plays by different rules, and does not try to win the game. Aliens are more like creatures living in the galaxy than computer controlled players. Sometimes they can be valuable assets worthy of protection and sometimes an obstacle to overcome. Aliens are not created equal, some are primitive beasts that shall be cleansed from the face of the galaxy, some are fellow humanoids inferior to Terrans of course but considered sentient and worthy of compassion.

In short, it's a fast paced turn-based space empire builder with a feudal twist with no micromanagement, asymmetric mechanics, and focus on you as the emperor.

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System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (10, 11)
Release date:
{{'2022-10-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
107 MB

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: April 5, 2023

ERISS

Verified owner

Games: 3116 Reviews: 207

Monarch of Orion 3

Computers are built so you don't micromanage. At 1st I bought in doubt, as I'm not fond of playing in a monarchy. But you play as the "power of one" for you are a lone flesh player, the meta makes the gameplay. So, you have here almost what the old Master of Orion 3 should have been, the difference is that you play a human, but you can however choose your perks. The game is like you are launching a MOO2 game in the far middle of the turns, but you won't be fed up with managing all your systems, as it's the game who'll do.


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Posted on: October 4, 2024

Kayron10

Verified owner

Games: 123 Reviews: 12

Not Well Thought Out. Nice try.

Not Successful. You WILL have to micro manage, and SEARCH on your own how to do it! There are no instructions on where and how to implement changes anywhere in your Empire. Not intuitive, with Poor metrics. Spaceship design, upgrades, and implementation is not handled well by your forces below you. Science development gives you 11 labs maximum to fit into 5 categories, but if you finish studies in any category, you can not remove 1 last lab to go to other categories! It's wasted, and you get a warning every turn for not studying that area which has no more to study! Managing your Court is overly complex. You need Focus Points, Administration Points, Money, and Private Funds to do actions. But moving one person sometimes needs two actions and some actions require 5 Focus Points! You must wait 10 or 12 turns to get 7 more Focus Points. Advancing or approving a Courtier also takes Points. How foolish if you just want to put the best people in the best places. Firing people to get new people also takes Points and sometimes 2 actions to Demote them and then to fire them! Managing your Nobles is disheartening. Achieving Marriage, Unity of opinion, Alliance of Houses all is for naught as the game throws you a "hardship" that leads to a "Grievance" if it sees you are doing well. Having a fantastic Court and Ministers after many hundreds of turns, the game throws you a loop that is totally out of character with what you accomplished. What is the point? The Victory Conditions are Poor with some unrealistic requirements. You need 15 out of the same list of 21 achievements regardless of difficulty or galaxy size. Really? After 736 turns, I had 14 achievements. Available was controlling 80% of the Galaxy as a minimum! or 140 planets minimum! or 350 billion people or more (I had 170 billion), or 99 Royal Authority (I had 85). No instructions on how to increase that. You may have built up Favors with any House but no way to use them! Poor presentation to the player. Not mod-able.


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Posted on: April 25, 2025

SRobertson259

Verified owner

Games: 10 Reviews: 2

Highly Recommend

For anyone who is looking for a grand strategy game that has a realistic amount of empire management of an actual galaxy-spanning organization, this is the game for you. It runs well, is well thought-out, and the new DLC helps expand on a previously lacking part of internal management.


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Posted on: June 15, 2025

Dukelage

Games: Reviews: 4

Nice take on empire management

I bought this game along with its DLC. It's a nice take on empire management. The appeal is in the implicit storytelling as much as it is in the strategy. You start the game with a collection of planets in the center of the map. Surrounding you are various alien races, some can be engaged in with limited diplomacy, and others will always be at war with you. Your own territory is only under your control indirectly. You spend about half your time on internal politics, pushing your agenda while balancing attitudes of the royal court, and half your time on the galactic map choosing between worlds to defend and conquer. I played though half a campaign to learn, and then played through an entire campaign using the suggested starting options. It took me about 450 turns and 6 hours to complete. In the beginning each turn took several minutes, but by the end of the game I was mostly just clicking through the turns since by that point the empire was effectively managing itself. One thing I'm uncertain about is the replayability of Stellar Monarch 2. After completing my first campaign, I then loaded and quit several new starts to see how they vary. All the characters are randomized on each run and the galaxy is populated differently, but it's always you in the center surrounded by aliens. I think the appeal of future campaigns would either be to increase the difficulty; see if one could win in fewer turns, less time, or with a higher score; or experiment with different approaches to the political side of the game.


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Posted on: July 12, 2025

gpmars

Verified owner

Games: 48 Reviews: 1

Many good ideas but poor replayability

Quite nice little game. It has a lot good ideas. For example, I hate Stellaris for it fleet snowballing (bigger, stronger always win) and offensive character of warfare (defense is pointless). Fleet management in this game completely solves this problem. But it makes few of their own (excessive squadron production in late game for example). The biggest problem is, that you can play only as human empire, which makes most games the same. Boring, and constantly repeated events makes it even worse. It lacks repeatability.


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