Posted on: November 24, 2023

tedeee
Games: 2353 Reviews: 26
Red Faction had a baby in space
played on console, and was almost 30 hours long. i think the game is as technically ground breaking as Red Faction was. the way the tools are used gives the game a puzzle element as to how efficiently to break a ship down. there is the campaign, which with a main backstory, and another side story pieced together by tidbits of information to be found aboard certain ship types, is played out in daily intervals of 20 mins (if i remember correctly) then retire at the end of the day to upgrade/repair equipment. the backstory is a typical corp vs labourer scenario, but plays to the game flow well enough. initially the amount of debt seems overwhelming to conquer, but the story does get a twist. i found the ending cutscene very enjoyable, and had me wanting to play the next installment (if there ever is one) and there is also additonal game modes for open ended play. game looked fantastic, and the music had a nice workers blues feel to it, although limited to one track. VA was excellent too. the controls and physics work brilliantly and i never once came across a weird glitch, even when hundreds of parts fly out after a reactor breach. my small gripe with the game was after a while the teardowns became a little by the numbers, due to the same range of parts being used across all ships designs, just in different configurations. that does go with the chill intent, but harder unique designs would of added to the experience for me. also the game didn't seem to reward thinking outside the box, and nearly always ended in another botched complete wreck, though blowing stuff up was quite fun at times. i hope they follow up with a 2nd instalment
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