Posted on: April 20, 2024

Grindologist
Verified ownerGames: 279 Reviews: 19
This is what indie gaming is all about.
Feel free to consider me biased, as I'm the guy that financially backed the project a bit, but I love this game and that's why it's the only game I've ever funded. I found its prototype on itch.io years ago and knew it was something special and contacted the creator to try to get him to finish it. For me, one of the main reasons this game is awesome is that players of any skill level have a chance against each other because only one strike wins the round. When I played other fighting games like Mortal Kombat against more casual or new players, it wouldn't be much fun for them because there was no way they could win a round and they quickly got bored and frustrated. It was also really easy to tell if I was letting them win. But in First Cut, anyone can get some kills on anyone, and the small wins drive them to improve and they keep wanting to play one more game. If versus is not their thing, co-op modes are great, maybe even better. I like survival the most - back-to-back with a friend, holding back the hordes together. It also has single player modes, tons of fun extras and a short, but very challenging campaign. Beware it's quite hard, consider dropping the difficulty if necessary. The tension of knowing that one small mistake means instant death is awesome and adds a lot to the atmosphere, especially against multiple opponents. The art is great, the gore is great, the community is great. The only downside in my opinion is a bit of an unintuitive menu at times, which is really to be expected from small indie games with lots of features and modes, made by a single person nonethless.
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