Zoo Tycoon 2

Zoo Tycoon 2 (2004)

by Blue Fang Games, Microsoft Game Studios
Genres:Strategy, Simulator
Themes:Educational, Business
Game modes:Single player
Story:Zoo Tycoon 2 is the sequel to Zoo Tycoon. The sequel updates the graphics, but keeps much of the original gameplay the same. You start with an open field and must build it up into a zoo. Create exhibits and populate them with animals. Build amenities and concession stands to keep visitors happy in between exhibits. Happy visitors will donate more money to your zoo so you can make it better. However, you have much more freedom in exhibit creation. You don't even need fences; a moat or ditch will suffice, as this technique is popular at real high profile zoos. There are also more animals and attractions to place in your zoo, and animal habitats look as realistic as the cartoony graphics style will allow.Show more
user avatarAdded by @Tykjeklikki
Vote to bring this game to GOG and help preserve it.
1 919
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Zoo Tycoon 2?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Zoo Tycoon 2 and inspire others.
Those games also need your vote!
The Lord of the Rings: The Battle for Middle-earth II
The Lord of the Rings: The Battle for Middle-earth IIWage war in the North and assume command of the most storied civilizations in all of Middle-earth history - the Elven and Dwarven armies - or fight on the side of Evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never before seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities, such as summoning dragons.
Fantasy
Warfare
Fantasy
Warfare
28 907
67
The Lord of the Rings: The Battle for Middle-earth
The Lord of the Rings: The Battle for Middle-earthThe players control the heroes or villians from the famous Lord of The Rings movies. With a hero characters similar to the Warcraft series you control both the armies and all the unique heroes. The game follows the movies very closely and even got scenes from the films appear in game. Not only does the game contain a giant campaign where you play through the journey of the ring as the good side, the game also features an evil campaign where as the players play as the evil forces of Middle Earth. With multiple diffrent races from all over Middle Earth, a giant spell tree to customize your game and a unique basebuilding layout the game was great for its time.
Top
Fantasy
Warfare
Top
Fantasy
Warfare
48 913
113
Rise of Nations: Rise of Legends
Rise of Nations: Rise of LegendsRise of Legends is a real-time strategy game released in 2006 and a spin off of Rise of Nations. While it reuses many concepts from it's predecessor, it is not a historical game, but instead set in a fantasy universe with three entirely different factions.
Historical
Warfare
Science fiction
Historical
Warfare
Science fiction
12 793
31
Ticket to Ride Deluxe Edition
Ticket to Ride Deluxe Edition
Party
Party
8
Ticket To Ride
Ticket To RideAnnounced as part of Sony's latest PlayLink E3 2018 Teaser Trailer.
8
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
72 577
431
Ticket To Ride: First Class Pack
Ticket To Ride: First Class PackDiscover Ticket to Ride First Class Pack, an expansion bundle for Ticket to Ride including all maps, and face new challenges with your friends! With this bundle, receive 9 maps and travel around the world. From Switzerland to the Legendary Asia, play with new mechanics : Stock Shares system, technology, tunnels, ferries, and more!
Party
Party
10
Ticket to Ride
Ticket to RideThe cross-country train-adventure game is on its way! It's a fresh take on the iconic board game in stunning 3D. Play with friends, family and players of all ages around the world. Drive your enterprise from coast to coast and strategise as lines collide and direct routes grow!
Party
Kids
Party
Kids
22
Final Fantasy Tactics
Final Fantasy TacticsLead epic battles in a new Final Fantasy world. Betrayal and darker dealings await in Square Soft's game of war. Fight hundreds of battles across dangerous 3D terrain as an ancient blood feud awakens a deadlier foe. * Command knights, mages, ninjas and more * Based on Final Fantasy characters and magic * 19 character classes, 400 abilities * Deep customization options * In-game interactive manual * Only on PlayStation.
Fantasy
Historical
Fantasy
Historical
7 402
17
Siren
SirenThe story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running.
Horror
Stealth
Survival
Horror
Stealth
Survival
631
3