Thunderhawk AH-73M

Thunderhawk AH-73M (1991)

by Core Design, Virgin Games
Genres:Simulator
Themes:Action
Story:Thunderhawk AH-73M is the first entry in the action/flight ThunderHawk/ThunderStrike series.
user avatarAdded by @Inflexible
Vote to bring this game to GOG and help preserve it.
19
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Thunderhawk AH-73M?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Thunderhawk AH-73M and inspire others.
Those games also need your vote!
Lust's Cupid
Lust's CupidLust’s Cupid is a scene based simulation game where you can interact with characters and control their movements inside scenes. Customize your characters, choose a sex position you want to have them in and start blasting!
Erotic
Erotic
11
StarLancer
StarLancerStarlancer is a space-based science fiction flight simulator computer game, created by Erin Roberts, Chris Roberts, and Warthog PLC under the auspices of Digital Anvil. It is the year 2160. Mankind has colonized the solar system and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack on Fort Kennedy, where a peace treaty turns into a bloodbath: all of the inner four planets are overrun, including Terra herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton, Neptune's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the international 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS Reliant. As with Wing Commander: Prophecy, the pilot's flying ability is the only meter by which success and failure is measured, though Starlancer does not feature as many branching mission paths. As in Wing Commander I the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. However, the true gem of the game lies in its textual and video news broadcasts, which keep the player informed as to the status of the rest of the war, which seems to be progressing just over the horizon. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of 'celebrity exposure' and also increasing the sensation that they are just one part of a much larger war effort. Starlancer's story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission.)
Action
Science fiction
Action
Science fiction
8 721
28
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
75 530
496
The Long Drive
The Long DriveRandom generated open world semi-post apocalyptic survival car driving game.
Action
Action
28
Monster Rancher
Monster RancherMonster Rancher is a console game released in 1997 for the PlayStation system. It is the first game in Tecmo's Monster Rancher series, featuring the raising, fighting, and breeding of monsters.
Fantasy
Fantasy
114
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
41 359
1146
NHL 2005
NHL 2005Capture all the speed, finesse, and action of professional hockey with NHL 2005, the successor to NHL 2004. The game's new EA Sports Open Ice Control lets you execute offensive plays, such as a give-and-go and a breakaway pass, and you can also call for defensive double-teams. Dynasty mode has been enhanced with more interactive GM/owner relationships, including a new e-mail system. NHL 2005 also delivers all the action of the World Cup of Hockey with International Teams and venues from North America and Europe.
18
Cattails
CattailsBecome a cat! Cattails is a unique animal simulation RPG. Hunt for food, fight invading cats, explore to gather herbs, and socialize with other cats in an expansive open world. Get married and raise a family of kittens, befriend your neighbors, and learn to live in the dangerous wilderness!
18
Tribe: Primitive Builder
Tribe: Primitive BuilderImagine that you don't have any modern technology. Use your mind to build from scratch your first primitive tools and constructions.
Sandbox
Survival
Sandbox
Survival
19
Tomb Raider Level Editor
Tomb Raider Level EditorAlso known as "TRLE", was the original in-house tool used by original the development team, Core Design, to produce levels for Tomb Raider: The Last Revelation. It was bundled in 2000 with Tomb Raider Chronicles PC edition.
19