Star Trek: Generations

Star Trek: Generations (1997)

Genres:Adventure
Themes:Action, Science fiction
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Stories about this game (3)
What’s your memory of Star Trek: Generations?Share your favorite moments and see what others remember about this game.
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user avatar@Zikaruser avatar@Zikar
January 29, 2025
Star Trek Generations is a game I'll always remember playing. A unique fps puzzle game, the TNG trappings elevate the game. You can explore locations from the movie, Generations as well as go on a vastly expanded adventure around a sector of space, tracking down the villainous Soran's various activities and then heading down to see what he was up to. The game also had a lot of variety in mission types, some levels were more combat heavy, or puzzle heavy, and there were even stealth levels where you would don a disguise to go unnoticed in a base full of enemies. What really stood apart, and I've yet to see replicated elsewhere, is the branching path system. Succeeding or failing at a mission changed the story and changes what missions you will do. For example, the film's story dictates that Soran succeeds and blows up a star in the first mission, and the first time you play the game that's what might happen. However, on another playthrough maybe you stop him, now the story diverges and you go to different locations. You can also retun to levels if you take the right paths in the story, return to the space station, now even closer to falling apart, return to a base whose reactors you overloaded and see the damage you wraught. It's a fascinating mission based system that allows for a certain number of failures that I just have never seen used anywhere else.
user avatar@GoldenXanuser avatar@GoldenXan
January 30, 2025
Generations was a childhood game for me. Everyone who played it had difficulties progressing. It was only after I began revisiting the game across the years that grasped how intricate it is. Every mission feels somewhat like an episode of the show, with each environment having its own story to explore. Some are mysteries, some are battles, some are puzzles, and most of them have all of these aspects combined. You can approach missions in a variety of ways, find secrets that make the mission extremely easy (or hard, yet rewarding), or that expand the Star Trek universe, and even the movie it's based on itself. Every mission has a hidden timer that pressures you forward. You have one nemesis, Dr. Soran, who is constantly creating new challenges for you to overcome and hiring new goons to protect him. The game has an almost full cast of voiced characters with actors from the show. In my version, it was even dubbed with the official voice actors of my country. And characters seem to have reasonable and meaningful observations about their environment, or dialogues with NPCs. A first playthrough will not reveal how branching the game actually is. It is possible to fail in your missions, up to two times, which will influence the story in such a way that you might get sent to a completely different planet next, with a completely new mission that you wouldn't have found otherwise. Likewise, ground missions may be skipped entirely if you successfully identify Soran's location in space, guarded by a fleet of alien ships, and win in a decent gameplay of space combat against them. It is actually possible to beat the game without making a single ground mission after the first by just winning space combats--although that becomes extremely difficult after a point. Space battles, win or lose, also affect the next mission, making it so that you can always explore more and more missions that you didn't even know existed. This game is a work of love, worthy of eternalization.
This was a really unique Star Trek game. It featured branching storyline, and I remember replaying it a number of times to see each of the areas and decision types. Really engaging at the time.
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