Soko-Ban

Soko-Ban (1982)

by Thinking Rabbit, ASCII Corporation, Sega Enterprises, Ltd., Spectrum HoloByte, Inc., Tandy
Genres:Puzzle
Game modes:Single player, Multiplayer
Story:Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.Show more
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Stories about this game (1)
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user avatar@severhuser avatar@severh
March 12, 2025
I remember this game from my computer classes. We usually were learning how to properly format text in a document but on a free-time class games were allowed. This was one of the available ones and it actually brings back nice memories.
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