SimHealth

SimHealth (1994)

by Thinking Tools, Inc., Maxis
Genres:Simulator
Game modes:Single player
Story:SimHealth has a rather serious subject matter: the debate in the summer of 1994 over what kind of health care system the United States should have. The player gets the usual godlike power, being able to choose what proposals to adopt and even what assumptions should be in the underlying mathematical models (an especially good thing, since many of the models turned out to be so very wrong).Show more
user avatarAdded by @Glaucos
Vote to bring this game to GOG and help preserve it.
46
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of SimHealth?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with SimHealth and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
77 948
547
Star Trek: Klingon Academy
Star Trek: Klingon AcademyStar Trek: Klingon Academy is a space flight simulator in the vein of Starfleet Academy. However the player controls Klingon spaceships rather than those of the Federation.
Action
Science fiction
Action
Science fiction
6 067
8
Star Trek: Starship Creator
Star Trek: Starship CreatorBuild your own Starship and save the galaxy Star Trek Style!
Science fiction
Science fiction
1 795
3
Star Trek: Starship Creator Warp II
Star Trek: Starship Creator Warp IIA simulation game that lets you pilot the ships from Star Trek.
Science fiction
Science fiction
537
R.E.P.O.
R.E.P.O.An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.
Action
Horror
Science fiction
Stealth
Party
Survival
Action
Horror
Science fiction
Stealth
Party
Survival
198
2
Schedule I
Schedule IFrom small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
Open world
Action
Open world
Action
478
7
G-Police
G-PoliceG-Police is a 1997 combat flight simulator set in a hypothetical future where corporations lead space colonies. The player is Jeff Slater, a futuristic helicopter pilot who joins the G-Police to investigate his sister's death.
Science fiction
Science fiction
2 441
8
MechWarrior 2: The Titanium Trilogy
MechWarrior 2: The Titanium TrilogyThe Titanium Trilogy is the re-release of all MechWarrior 2 games for Windows 95, rebalanced and fully textured.
13 154
6
MechCommander 2
MechCommander 2MechCommander Gold is the 1999 update to FASA Interactive's MechCommander, which contains both the original title's campaign and an entirely new 12-mission scenario called Desperate Measures, which incorporates several new 'Mech, weapons, and vehicles.
Warfare
Science fiction
Warfare
Science fiction
17 191
12
Private Military Manager: Tactical Auto Battler
Private Military Manager: Tactical Auto BattlerYou are the CEO of a private military company. Recruit capable mercenaries, purchase weapons, and develop your mercenaries according to their roles and characteristics. Observe how your mercenaries perform in combat and plan your tactics to ensure mission success.
New
Action
New
Action
6