Myth III: The Wolf Age

Myth III: The Wolf Age (2001)

by MumboJumbo, Gathering of Developers, MacSoft Games, Take-Two Interactive
Genres:Real Time Strategy (RTS)
Themes:Action, Fantasy
Game modes:Single player, Multiplayer
Story:The third entry in the RTT-series, Myth: The Wolf Age is a prequel to the two previous games. Unlike the first two games, The Wolf Age was developed by Mumbo Jumbo.
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user avatar@Canuoveauser avatar@Canuovea
January 31, 2025
Listen, I love the Myth games... and I never got to play this. It might be the least beloved of the three games, but hey, I've seen some playthroughs, and it seems at least interesting enough! GOG bringing this in will make for a very nice opportunity for those of us who perhaps ended up giving this one a miss and regretted it. Plus, nobody likes loose ends... C'mon GOG!
user avatar@Inicususer avatar@Inicus
February 18, 2025
Myth 3 is the weakest of the unique and innovative Myth series. It manages to capture the dark, bleak tone of the fantasy world, and pack in plenty of mission variety in the campaign just like previous games. The tactical combat is still delightfully brutal, gory, and frantic. There is a much-expanded roster of units with unique abilities. However, the translation of units from 2D sprites to 3D models loses some of the charm. But most significant is the rushed development schedule that left an unpolished campaign with frustrating difficulty spikes and one or two buggy missions that can only be completed by exploiting flaws in the enemy AI. Myth 3 clearly needed more time in the oven. A more fundamental but more subjective flaw is the narrative: Where The Fallen Lords works as a small-scale tactics game of a rag-tag group of desperate auxiliary troops doing small guerilla missions against a vast army of darkness (with epic events alluded to concurrently or historically), Myth 3 attempts to depict these epic events in-game - The problem is the Myth engine and gameplay are only intended for small-scale tactics (so the "vast battle of the trow" is apparently just 12 humans against 5 trow?). Depicting it in-game strips away all the mystique of the lore teased in the previous games, while adding few (if any) of its own little allusions to vast depths of lore. Where The Fallen Lords felt like a small glimpse of a much larger, deeper picture, Myth 3 feels like it just tries to show you the whole picture. Thus, in attempting to flesh out the lore of Myth, it ends up flattening it out into a simple 2D picture and feels a little underwhelming. Certainly flawed, Myth 3 is still more Myth. It fits right in with the series in terms of gameplay style and tone of the world. It provides more morsels for a very hungry fanbase.
Even being the least of the three Myth series, this still puts the game miles ahead of most other RTS's. It deserves it's own little spot in history and should be preserved here for as long as the internet exists. It doesn't have the feel and charm of the original Myth titles, but it's still a solid entry and feels like very well done fanfiction. It still has a great physics engine, but the switch to all 3d models for units rather than sprites sapped some of the charm rather than advancing the series. Still, the gameplay is undeniably myth even if it plays a bit differently. The DNA is still there.
user avatar@Sivart343user avatar@Sivart343
February 07, 2025
This game was rough in a lot of ways, and didn't quite measure up to the Fallen Lords and Soulblighter, but there were some very unique levels in the campaign and the new unit types were a lot of fun even if they did not always work as intended. At least, I assume they didn't. I would love for this game to get brought into the modern era along with the first two installments, and I think Myth as a series deserves to be kept alive for future gamers.
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