Lemonade Stand

Lemonade Stand (1973)

by MECC
Genres:Simulator
Themes:Educational, Kids, Business
Game modes:Single player, Multiplayer
Story:Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems. The game simulates a child's lemonade stand, where choices made by the player regarding prices, advertising, etc. will determine the success or failure of the enterprise. The game owed its success to offering just enough variables to make a complex challenge for users, but still providing a simply-grasped addictive introduction to the offsetting priorities facing a business. The choice of the right prices and quantities on the day of a heat-wave could instill the satisfaction unique to a greatly profitable private enterprise. The player is first given a weather report for the day (sunny, cloudy or hot and dry, each accompanied by a color drawing) and is prompted for three values: the number of glasses of lemonade to make, the number of advertising signs, and the cost of lemonade per glass. The program then gives a report of the earnings for that day. A thunderstorm, sometimes occurring on cloudy days and accompanied by a color animation, will void any profits and cause the player to lose any investment for the day. The game can be played either single-player or with up to 30 players (each player is independent and the sales of one do not affect another). The Apple II version included music, with bars from "Morning Mood," "Singin' in the Rain," "Raindrops Keep Fallin' on My Head," and "Summertime" played at appropriate moments.Show more
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user avatar@thiagottuser avatar@thiagott
January 13, 2025
This might be the first ever managerial game. Back when $2.00 was apparently a large sum of money. I have no idea how good it is, but I wanted to add appropriate emojis: šŸ’µšŸ„ƒšŸ‹
This was one of the games that was made available during my 1st and 2nd grade elementary school classes if we finished our classwork early! On special occasions (because at the time, typing and computer literacy was required from K-12), we got to just use the computers, and I would often play this game and one about identifying rocks based on testing. I feel I really learned a lot from this game as a kid about what to expect from the world of commerce and economy once I grew up. The value of the dollar may not be the same, but the premise currently still stands. Plus, watching your stand succeed based on your decisions is so much fun! I am a huge fan of edutainment games of yesterday. I think many of them still have high value to kids today, if only there was a way for kids to access them. Seeing games like this (which is a part of gaming history and should be preserved on that merit alone) continue to be made available to new generations is not dissimilar to introducing your child to your favorite children's book. Learning never goes out of style. :)
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