Kill.Switch

Kill.Switch (2003)

by Namco, Hip Interactive
Genres:Shooter
Themes:Action, Science fiction
Game modes:Single player, Split screen
Story:Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.Show more
user avatarAdded by @meowthed
Vote to bring this game to GOG and help preserve it.
104
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (2)
What’s your memory of Kill.Switch?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
The reason Gears of War exists. Maybe a bit exaturated but at least Kill.Switch invented cover mechanics and blind fire from cover and even more of those then Gears of War like looking through scopes or iron sights. I absolutely loved the demo back then and played it through over and over. The PC version was plagued by copy-protection-measures if I remember correctly but had a bit better lighting than on PS2 or Xbox if I remember a comparison video right.
user avatar@Dhelsouser avatar@Dhelso
February 03, 2025
I think it was the first game that brought cover and shooting into gameplay Gears of War style, I remember the first time I played it with a childhood friend and it blew our minds, I felt like this game was light years away, plus the plot twist it brings is iconic, it's a shame few people know about it, that's why I want them to bring it back, so more people know about it, and hopefully they release a sequel (since the ending leaves everything open to a sequel)
Those games also need your vote!
Star Trek: 25th Anniversary (Game Boy video game)Star Trek: 25th Anniversary (Game Boy video game)
Star Trek: 25th Anniversary (Game Boy video game)Star Trek: 25th Anniversary is a 1992 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and his crew of the USS Enterprise. Despite having the same name, the Game Boy version is not a port of the NES game or computer versions, and is in fact a completely different game. It was succeeded by Star Trek: The Next Generation for Game Boy, developed and published by Absolute Entertainment the following year.
Action
Science fiction
Action
Science fiction
31
Star Trek: The Next Generation - Future's Past
Star Trek: The Next Generation - Future's PastFrom the bridge you can control all of the ships main functions. Conn: Set course to a different planet or sector. Communication: Communicate: with other ships. Sensors: Receive information on your surroundings or planets you are orbiting. Computer: Access a database that contains lots of information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged during combat, you can use this command to allocate resources to the different parts of the ship that need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is only possible if your current mission requires it). Before starting an away mission, you have to assemble a team of four crew members that differ in strength and in tactical and technical ability. Some crew members also have special abilities, Dr. Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without air. Away missions are shown from a top-down perspective and you can control each team member individually or order different members to follow your currently selected character around. Most away missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting hints from tricorder readings and finding objects that have to be used in the correct way.
Action
Science fiction
Action
Science fiction
55
Star Trek: The Motion Picture
Star Trek: The Motion PictureThe object of this game – a basic "shoot-'em-up" style game for one or two players – is to travel through space and destroy Klingon and Romulan ships.
Action
Science fiction
Action
Science fiction
32
Star Trek: Encounters
Star Trek: EncountersIn this arcade-style shooter, players take control of various starships from the five Star Trek television shows (Enterprise, The Original Series, The Next Generation, Deep Space Nine, and Voyager) through three separate gameplay modes: Skirmish Mode - Players can instantly enter single or multiplayer battles without a mission. Ships and abilities unlocked in Episode Mode can be used here. Episode Mode - Players go through missions from the five shows (starting with Enterprise and finishing with Voyager), collecting new ships, and character cards of each generation's command crew, which upgrades their respective ship's capabilities. Mulitiplayer Mode - Players go head to head in combat campaigns to see who can survive the longest in battle. The full arsenal of Trek weapons and abilities can be used for each ship, including phasers, photon/quantum torpedoes, shields, scanners, mines, tractor beams, and transporters.
Action
Science fiction
Action
Science fiction
241
Star Trek: Strategic Operations Simulator
Star Trek: Strategic Operations SimulatorStar Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view
Action
Science fiction
Action
Science fiction
172
1
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
74 866
481
Star Trek: Shattered Universe
Star Trek: Shattered UniverseThe universe is not as you know it...Think Fast, Shoot Faster! All hands to battle stations! Get ready for a frenetic, adrenaline pumping experience in an entirely new breed of Star Trek.An intense,edgy high-energy space-combat action game set in the dark mirror universe of Star Trek: The Original Series classic-era setting, Star Trek Shattered Universe challenges the player to adapt to a new reality where everything once familiar is now a dark reflection - where the noble Federation is now an evil and relentless foe.
Science fiction
Science fiction
442
1
Star Trek
Star TrekPlay as two of the greatest science-fiction heroes ever – Kirk and Spock – in the award-winning STAR TREK, a completely original co-op experience that expands the Star Trek universe even further. Set in the 23rd Century world of the massively popular Star Trek reboot, this cover-based shooter immerses players in a rich, original story and action-packed combat. Developed by acclaimed Ontario-based Digital Extremes (Bioshock 2, Dark Sector, The Darkness 2), Star Trek features an original story by BAFTA Award-winning writer Marianne Krawczyk.
Action
Science fiction
Action
Science fiction
342
The Operative: No One Lives Forever
The Operative: No One Lives ForeverNo One Lives Forever is to be a fast-paced, story-driven first-person shooter that delivers over-the-top action, outrageous villains, and wry humor in the tradition of the great 1960's Bond films. You play Cate Archer an undercover operative for MI-Zero. Your mission is to arrange for the defection of a prominent East German biophysicist that goes by the name of Otto Dentz. However things go wrong when a terrorist group known as the HARM abducts Dentz during a flight to England. Assume the role of Cate Archer, an operative working for UNITY, a secret organization fighting to free the world from the clutches of H.A.R.M.. From tense subterfuge to in-your-face combat, No One Lives Forever ups the ante with 1960's-influenced spy action, vivid international locates, and deadly arch villains.
Top
Action
Comedy
Stealth
Top
Action
Comedy
Stealth
72 093
188
Swords & Sorcery
Swords & Sorcery
Fantasy
Fantasy
6