Halo 2: Limited Collector's Edition

Halo 2: Limited Collector's Edition (2004)

by Bungie, Microsoft Game Studios
Genres:Adventure, Shooter
Themes:Action, Science fiction
Game modes:Single player, Multiplayer
Story:Halo 2 is the sequel to the hugely successful and critically praised Halo: Combat Evolved. In Halo 2 the saga continues as the genetically enhanced super soldier, Master Chief, must defend humankind from the evil Covenant. This limited edition comes in a special tin box and includes commentaries, a "making of" feature, art galleries and more.Show more
user avatarAdded by @Tito10star
Vote to bring this game to GOG and help preserve it.
290
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Halo 2: Limited Collector's Edition?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Halo 2: Limited Collector's Edition and inspire others.
Those games also need your vote!
Twisted Metal 4
Twisted Metal 4Twisted Metal 4 is the fourth installment in the Twisted Metal series and the second and last installment to be developed by 989 Studios. The game's plot centers on Sweet Tooth, the long-time mascot of the titular Twisted Metal competition, overthrowing Calypso, the mysterious organizer of the competition, in a coup d'état. He then takes over the mantle of granting the winner of the competition a single wish, regardless of price, size or even reality.
Action
Comedy
Horror
Thriller
Survival
Action
Comedy
Horror
Thriller
Survival
610
2
Twisted Metal: Black
Twisted Metal: BlackTwisted Metal: Black is a vehicle combat video game developed by Incognito Entertainment (formerly Incog Inc.) and designed by Sony Computer Entertainment America for the PlayStation 2 video game console. It is the fifth installment to the Twisted Metal series and was released June 18, 2001. An online enabled multiplayer-only variant, Twisted Metal: Black Online, was released later as a free update.
Action
Comedy
Horror
Thriller
Science fiction
Survival
Action
Comedy
Horror
Thriller
Science fiction
Survival
729
2
Twisted Metal
Twisted MetalTwisted Metal consists of a series of arena-based battles against an increasing number of opponents in increasingly large arenas. These battles culminate in a face-off with the winner of the previous year's competition, Darkside, who drives a large armored car which fires multiple missiles at once. Players can choose one of 12 different vehicles with which to enter combat. Each vehicle has a distinct driver and special move. The controls consist of accelerator, brake, "tight turn" (essentially a handbrake) and turbo on the face buttons, with main weapons and machine gun selection and control on the shoulder buttons. Arenas are populated with weapon pickups to re-supply missile stocks, repair stations for repairing damage to your car, pedestrians, and course stewards armed with either machine guns or missile launchers.
Action
Thriller
Survival
Action
Thriller
Survival
547
3
Twisted Metal
Twisted MetalTwisted Metal is a vehicle combat video game developed by Eat Sleep Play and published by Sony Computer Entertainment for the PlayStation 3. It is a reboot of the Twisted Metal franchise. The game was originally planned to be released in October 2011 but was delayed to early 2012.
Action
Comedy
Thriller
Survival
Action
Comedy
Thriller
Survival
794
1
Tomb Raider: Anniversary - Collectors Edition
Tomb Raider: Anniversary - Collectors EditionTomb Raider: Anniversary is a remake of the original Tomb Raider with a technically more advanced graphics engine. It has the same basic storyline, though some cutscenes and much of the dialogue within have been expanded or modified in other ways. Two disc collectors edition - Bonus materials include : - The Tomb Raider Story: A Ten Year Retrospective Documentary - Tomb Raider: Anniversary and Tomb Raider: Legend Exclusive Soundtrack mix - gallery of Tomb Raider artwork and collection of trailers from the past and present
Action
Action
48
Crimson Skies
Crimson SkiesThe series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of Crimson Skies. In describing the concept of Crimson Skies, Jordan Weisman stated he wanted to "take the idea of 16th century Caribbean piracy and translate into a 1930s American setting."
Action
Fantasy
Historical
Warfare
Action
Fantasy
Historical
Warfare
9 087
43
Tomb Raider: Survival Edition
Tomb Raider: Survival EditionTomb Raider is the ninth game in the long-running series, serving as a complete reboot of the franchise and a prequel to it. Like the predecessors, it is an action-adventure game starring Lara Croft.
Action
Survival
Action
Survival
64
Tomb Raider Level Editor
Tomb Raider Level EditorAlso known as "TRLE", was the original in-house tool used by original the development team, Core Design, to produce levels for Tomb Raider: The Last Revelation. It was bundled in 2000 with Tomb Raider Chronicles PC edition.
24
Tomb Raider: The Tower Bridge Experience
Tomb Raider: The Tower Bridge ExperienceThis is a fan-made standalone game that uses the TombEngine while creating its own story and puzzles. This level started as a training ground and experimental ground for the author to get back into level building, and push the new TombEngine to its limits. As part of Matrix54's Revival Challenge he decided to pay homage to the late Dhama's Tower Bridge levels created in 2001. As a test he attempted to create Tower Bridge in Tomb Raider with its proper dimensions, a feat wouldn't be possible before TEN (TombEngine). And it just grew from there!
Action
Action
27
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
76 100
508