Guitar Hero Encore: Rocks The '80s

Guitar Hero Encore: Rocks The '80s (2007)

by Harmonix Music Systems, Activision, RedOctane
Genres:Music
Themes:Party
Story:Guitar Hero Encore: Rocks the 80s (titled Guitar Hero: Rocks the 80s in Europe) is a music video game and the third installment in the popular Guitar Hero series. It was released in July 2007 in North America and Europe, and in August 2007 in Australia. Players use a guitar-shaped controller (purchased separately) to simulate playing rock music by hitting notes as they scroll towards the player. Rocks the 80s is an incremental title in the Guitar Hero series, rather than a full sequel. No changes in gameplay from Guitar Hero II have been introduced to this game. As implied by the game's title, the game features a 1980s theme, consisting of songs from the decade and playable characters, fashions, and artwork that reflect the time period.Show more
user avatarAdded by @Chatuverdi
Vote to bring this game to GOG and help preserve it.
174
Trailers and screenshots
Screenshot
Stories about this game (0)
What’s your memory of Guitar Hero Encore: Rocks The '80s?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Guitar Hero Encore: Rocks The '80s and inspire others.
Those games also need your vote!
Hatsune Miku: Project Diva Arcade Future Tone
Hatsune Miku: Project Diva Arcade Future ToneThe sequel to Hatsune Miku: Project Diva Arcade, adding several new songs and a Touch Slider. It also features improved graphics over the previous game thanks to upgraded hardware powering the game. The game received two major updates, "Version A" and "Version B", which each added new songs. It also received a cabinet revision that added a photo mode and a printer to print photos taken, titled "Hatsune Miku: Project Diva Arcade Future Tone with Photo Studio". Hatsune Miku: Project Diva Arcade Future Tone was ported to the PlayStation 4 in 2016 as "Hatsune Miku: Project Diva Future Tone".
Fantasy
Science fiction
Fantasy
Science fiction
60
Kingdom Hearts: Melody of Memory
Kingdom Hearts: Melody of MemoryKingdom Hearts: Melody of Memory is a rhythm action game developed and published by Square Enix for the PlayStation 4, Xbox One, and Nintendo Switch. It is the fourteenth installment in the Kingdom Hearts series. The game features over 140 songs from the series and the ability to play as over 20 characters. Additionally, Kairi's story is continued from the end of the Kingdom Hearts III Re Mind downloadable content. Hints at the next Kingdom Hearts game came in January 2020 from series creator Tetsuya Nomura, with the game being revealed in June 2020. Kingdom Hearts: Melody of Memory will be released worldwide in 2020. Kingdom Hearts: Melody of Memory is a rhythm action game featuring over 140 songs from the series and its Disney worlds. The game features both single and multiplayer gameplay, with four different game modes, including online battles. The gameplay of Melody of Memory has been compared to Theatrhythm Final Fantasy. Traversal between each of the worlds is done through the Gummi Ship, a system used in previous mainline Kingdom Hearts games.
Action
Fantasy
Kids
Action
Fantasy
Kids
376
Goodbye Volcano High
Goodbye Volcano HighFang is a typical 18-year-old dinosaur: they’re more concerned about their band going viral than they are about what happens after graduation. But they’re about to have much bigger problems. Will they find time to figure themselves out? Can they balance a potential apocalypse and a budding romance? During hard times, what do we owe each other? Goodbye Volcano High is a cinematic narrative adventure about the beginning of a love story... and the end of an era.
Drama
Romance
Drama
Romance
23
Fate/Grand Order Waltz in the Moonlight/Lostroom
Fate/Grand Order Waltz in the Moonlight/LostroomFate/Grand Order Waltz in the Moonlight/Lostroom is a rhythm-based mobile game based on Fate/Grand Order, released as part of the game's 5th year anniversary campaign.
Action
Action
21
Deltarune
DeltaruneUNDERTALE's parallel story, DELTARUNE. Meet new and old characters in a tale that steps closer to its end, chapter by chapter. Dodge bullets in nonviolent RPG battles as you listen to funky, funky music.
Action
Comedy
Mystery
Drama
Action
Comedy
Mystery
Drama
107
Jet Set Radio Future
Jet Set Radio FutureJet Set Radio Future is a video game developed by Smilebit and is the sequel to Jet Set Radio. Similar to the original, it depicts a future Tokyo where freedom of expression is outlawed. The user plays a character in the GG's, a gang of in-line skating graffiti artists who skate around Tokyo covering up rival gangs' graffiti, knocking over Rokkaku police, and dancing to the electric soundtrack. The game uses a cel-shaded style of animation, and has been widely acclaimed for its unique music style, detailed art, and gameplay. Though the game is set in the future, its style and content incorporates many aspects of 1980's old school hip hop culture, as well as 1990's J-pop culture.
Action
Action
2 020
41
Lumines
LuminesLumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.
Kids
Kids
41
2
Lumines Electronic Symphony
Lumines Electronic SymphonyLumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.
Kids
Kids
14
Lumines Remastered
Lumines RemasteredLUMINES REMASTERED brings minimalism to the puzzle genre where the fusion of light and sound sets the stage for a two-color falling block experience playable on-the-go on Nintendo Switch or at home in 4K on PC and consoles. Groove to electronic jams while strategically dropping blocks before the BPM bar sweeps combos clean after each measure. It’s a stylish game perfect to play anywhere or at anytime."
30
Jet Set Radio HD
Jet Set Radio HDJet Set Radio HD is the latest remaster in a string of Dreamcast "hits" to see new life on download platforms, but Sega has been insistent that they've learned its lessons. The publisher has emphasized how hard it's trying to get things right this time, and for many, it couldn't have chosen a better game. Jet Set Radio was part of Sega's onslaught of new properties with an emphasis on flash and style during the second wave of Dreamcast software, but it might be one of the more obscure. It's a game that almost everyone has heard of, but I think few have actually played. This was remedied somewhat with 2002's Xbox sequel Jet Set Radio Future. Unlike Sonic Adventure or the arcade hit Crazy Taxi, Jet Set Radio HD is the chance for many to finally play a game they've only heard about. Nostalgia has the side effect of high expectations though, and Jet Set Radio HD just can't meet them. While the flash and style of Jet Set Radio HD remains untouched and unvarnished by a dozen years of progress, the rest of it can't stand up to scrutiny. Squirrely controls, camera catastrophes, and nonsensical level design make Jet Set Radio HD a better memory than game.
Action
Action
1 336
12