F1 2012

F1 2012 (2012)

by Codemasters Birmingham, Codemasters, Feral Interactive
Genres:Strategy, Sport, Simulator, Racing
Themes:Non-fiction
Game modes:Single player, Co-operative, Multiplayer
Story:As well as the new young driver test mode, F1 2012 features a new "Champions Mode", in which the six World Champions competing in the 2012 season — Kimi Räikkönen, Lewis Hamilton, Jenson Button, Sebastian Vettel, Fernando Alonso and Michael Schumacher — will be styled after traditional end-of-level video gaming bosses, with the player challenged to beat them while racing in conditions that suit each driver. Another new mode introduced, is the "Season Challenge" mode. Feedback given to Codemasters was that players only played the game when they had a few hours to play. In response, Codemasters brought in this mode so that players could simply play for a short amount of time. In this mode the player will start as a team lower down the field, and over a ten race season the player will move teams mid-season, depending on their ability to beat rival drivers and objectives. Codemasters also introduced "One-Shot Qualifying", whereby a player has a single lap to qualify for the race. The three stage knock out session is still an option, however the single 20 minute session is no longer available in career mode. There is no longer an option to include all three practice sessions in a race weekend, but instead only a single hour session is available.Show more
user avatarAdded by @cptFruitloops
Vote to bring this game to GOG and help preserve it.
27
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of F1 2012?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with F1 2012 and inspire others.
Those games also need your vote!
Alfa: Antiterror
Alfa: AntiterrorAlfa: Antiterror is a strategy video game created by Russian developer MiST Land South and published by Game Factory Interactive in Russia on January 20, 2005. In the same year, the North American company Strategy First published the game as well. The story of the game follows a Russian special forces Alpha Group. The player guides the actions of the detachment of an elite squad Alpha Group to fight terrorism. Many jobs in the game are based on historical events.
334
Zero Escape: Zero Time Dilemma
Zero Escape: Zero Time DilemmaZero Time Dilemma is the third and final entry in the Zero Escape series. It is a story focused mystery/thriller visual novel with multiple endings that involves player choices and puzzle rooms.
Action
Horror
Thriller
Science fiction
Mystery
Action
Horror
Thriller
Science fiction
Mystery
130
Operation Lovecraft: Fallen Doll
Operation Lovecraft: Fallen DollA roguelike strategy game featuring squad tactics and deck building, paired with a real-time sexually explicit third person sandbox supporting up to 10 players on the same map. Command glamorous investigators as they battle (and bed) cultists & eldritch horrors from Cthulhu mythos.
Erotic
Erotic
49
Wing Commander: The Kilrahi Saga
Wing Commander: The Kilrahi SagaThe Kilrathi Saga was a grand compilation of the initial Wing Commander trilogy and its four expansion packs. Dropaway cockpits, remastered audio and improved joystick options were among the list of improvements. The biggest selling point was native speed-limited support for Windows. Initial sales were low because many fans still readily had computers running DOS to play older Wing Commander games. The game received a second printing in 1998, but many fans were still hesitant to rebuy games they already owned. By the turn of the century however, a huge shift from DOS to Windows had occurred and everyone was scrambling to get a copy. Although the July 2000 edition of PC Gamer included the Kilrathi Saga version of Wing Commander I on its cover disc, auction prices on eBay soared to well over $300 for the full set. Wing Commander fans struggled to find copies until 2005 and the improvement DOS emulation. Although Kilrathi Saga has exciting extras, minor glitches and the solid performance of the original Wing Commander games in DOSBox has relieved the intense price pressure on the game. Noteworthy Documentation: Manual, Concept Art Calendar Play: The game can be played by enabling Windows 95 compatibility mode in Windows XP Kilrathi Saga owners may download The Secret Missions and Special Operations
Action
Action
179
2
Art Style: light trax
Art Style: light traxControl a beam of light through multiple sectors, shifting between 2-D and 3-D views. Go for 1st place or a high score! Art Style: light trax takes racing to whole new (and very surreal) levels as you control a white beam of light moving perpetually forward while your viewpoint shifts between 2-D and 3-D perspectives. Start by choosing one of the two main modes of game play, each with its own distinct goal. In light tours mode, you vie with other light beams for the most points in a three-course racing tour. Watch out for obstacles, use items, and strategically use your dash ability to finish first. In freeway mode, your objective is to set a high score by traveling the greatest distance within a set amount of time. Mastering the intricacies of each setting is crucial: you’ll have to alternate between them in order to progress through the game and unlock all of its modes. With precise controls packed in and a driving techno soundtrack, Art Style: light trax offers an experience unlike any other. Are you ready to compete in a mind-bending race at the speed of light?
3
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
39 711
1127
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 777
458
Age of Empires
Age of EmpiresAge of Empires (AoE) is a history-based real-time strategy video game developed by Ensemble Studios and published by Microsoft. The game uses the Genie, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages (the Stone, Tool, Bronze, and Iron Ages), gaining access to new and improved units with each advance.
Top
Historical
Warfare
Top
Historical
Warfare
41 843
15
Ultim@te Race Pro
Ultim@te Race ProUltimate Race Pro (stylized as Ultim@te Race Pro) is a racing video game, created by Kalisto Entertainment and published by MicroProse, developed in 1997 and released in 1998. It was bundled with PowerVR boards.
21
The Operational Art of War: Century of Warfare
The Operational Art of War: Century of WarfareCentury of Warfare is a collection of prior Operational Art of War games. Included are: Norm Koger's The Operational Art of War Vol 1: 1939-1955 (World War 2) plus Battle Pack Volume 1 The Operational Art of War II: Modern Battles 1956-2000 (post World War 2) The Operational Art of War II: Flashpoint Kosovo (battle pack) An all new World War 1 database (plus some pre-made scenarios for this era).
21