Contract J.A.C.K.

Contract J.A.C.K. (2003)

by Monolith Productions, Sierra Entertainment
Genres:Shooter
Themes:Action
Game modes:Single player, Multiplayer
Story:DescriptionContract J.A.C.K. is a prequel to the 2002 computer game No One Lives Forever 2: A Spy In H.A.R.M.'s Way. It was developed by Monolith Productions and published by Sierra Entertainment, a subsidiary of Vivendi Universal Games.
user avatarAdded by @ottersnest
Vote to bring this game to GOG and help preserve it.
1 974
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Contract J.A.C.K.?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Contract J.A.C.K. and inspire others.
Those games also need your vote!
Mouse: P.I. For Hire
Mouse: P.I. For HireJoin private detective John Mouston in MOUSE, a gritty, jazz-fueled shooter. With guns blazing and a retro rubber hose animation style, battle your way through a corrupt city full of crooks and danger. Inspired by classic FPS and noir films, MOUSE is the explosive shooter you've been waiting for.
Action
Action
106
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
72 535
431
G-Police: Weapons of Justice
G-Police: Weapons of JusticeG-Police: Weapons of Justice is a combat flight simulation video game and sequel to G-Police, developed by Psygnosis exclusively for PlayStation.
Action
Science fiction
Action
Science fiction
150
2
Ratchet & Clank
Ratchet & ClankRatchet & Clank is a platform/adventure game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy. Ratchet & Clank includes many of the best features of previous similar games, but makes itself unique in a number of ways. Firstly each of the game's levels are huge sweeping vistas with extremely detailed buildings which are visible at all times (i.e. there is no distance fog). This means that a building on the horizon is not just a "backdrop"; in all likelihood Ratchet will be exploring it in a few moments time. Secondly, the game includes a number of sub-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person. The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
961
2
Ratchet & Clank Future: A Crack in Time
Ratchet & Clank Future: A Crack in TimeRatchet & Clank Future: A Crack in Time (known as Ratchet & Clank: A Crack in Time in most PAL countries) is a platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is the sequel to Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank Future: Quest for Booty. The game was released for the PlayStation 3 in North America on October 27, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A fourth installment, titled Ratchet & Clank: Into the Nexus, was released in November 2013 for the PlayStation 3.
Open world
Action
Fantasy
Comedy
Science fiction
Kids
Open world
Action
Fantasy
Comedy
Science fiction
Kids
907
Grand Theft Auto: San Andreas - The Definitive Edition
Grand Theft Auto: San Andreas - The Definitive EditionExperience the blockbuster classic, updated for a new generation with across-the-board enhancements including brilliant new lighting and environmental upgrades, with high-resolution textures, increased draw distance, Grand Theft Auto V-style controls and targeting, and much more.
Open world
Open world
348
Ratchet & Clank: Ginga Saikyo Tristar Pack
Ratchet & Clank: Ginga Saikyo Tristar PackA bundle released in Japan containing the Japanese versions of: - Ratchet & Clank: Into the Nexus - Ratchet & Clank: Full Frontal Assault - Ratchet & Clank Future: Quest for Booty
Action
Comedy
Science fiction
Action
Comedy
Science fiction
15
Ratchet & Clank: Premature Release
Ratchet & Clank: Premature ReleaseA vertical slice of an unofficial and unfinished PS2 era-styled Ratchet and Clank fangame that will likely never reach completion.
Science fiction
Science fiction
15
Ratchet & Clank: Rift Apart - Launch Edition
Ratchet & Clank: Rift Apart - Launch EditionBlast your way through an interdimensional adventure with Ratchet and Clank. This edition includes the Carbonox Armor from 2003's Ratchet & Clank: Going Commando and the Pixelizer weapon, which appeared in the 2016 Ratchet & Clank.
Action
Science fiction
Action
Science fiction
20
Ratchet & Clank: Going Mobile
Ratchet & Clank: Going MobileRatchet and Clank are transported into a cell phone via the "MCGuFIN" and have to fight their way back out.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
252