Posted on: September 11, 2020

Gudadantza
Bestätigter BesitzerSpiele: 1516 Rezensionen: 3
Epic Interactive Fiction Time Travel
This game was the second title of Legend Entertainment and a departure from the previous Spellcasting 101. Where Spellcasting was lighthearted, relatively linear and fantasy based, the tendency of Timequest is to be more serious, intrincate and open ended from the start. Someone defined this game like "agressively" open ended, and it can be accurate. Just from the start you have to stop a villain that has changed events in human history across different places and times. You are free to go anywhere and anytime and the options are wide open. You can be in the same place but in different eras and the amount of combinations are expansive. This game tended to be relatively harder in puzzles, but the real difficulty was in the concept, the campy and combinatorial idea of the game. The game is more fair than it could be expected at first. Except in a couple of situations it is said that is hard to have a dead end or similar, something very common in old IF or adventure games. One curiosity here is that being a time travel game your control of time is relative, when you travel to a different era and then come back, you will be placed in the exact hour when you previously departed, like if it were some sort of temporal savegame. At first It was a bit rare to me considering you own a time machine. Due to the general idea complexity and the lack of serious glitches I consider this game a great design effort. Graphically and technically is high quality for the era. an excelent parser and a great use of the limited palette of colors An intrincate travel from the human history. IF at its best. Be ready to take a lot of notes.
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