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Nexus: The Jupiter Incident

in der Bibliothek

4.4/5

( 95 Bewertungen )

4.4

95 Bewertungen

Deutsch, English & 4 weitere
9.999.99
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Nexus: The Jupiter Incident
Beschreibung
Zu Beginn des 22. Jahrhunderts befinden sich die Eroberung des Weltraums und die Kolonisierung des Sonnensystem fest in der Hand mehrerer gewaltiger und ehrgeiziger Megakonzerne. Es besteht ein Gleichgewicht zwischen diesen Konzernen, wenn auch ein äußerst zartes und zerbrechliches. Es ist jetzt 60...
Nutzerrezensionen

4.4/5

( 95 Bewertungen )

4.4

95 Bewertungen

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Details zum Produkt
2004, Mithis Entertainment, ESRB-Einstufung: Teen...
Systemanforderungen
Windows XP / Vista / 7, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatibl...
DLCs
Nexus - The Jupiter Incident Soundtrack
Spiellänge
15.5 hHauptspiel
29.5 h Hauptspiel + Nebenquests
48 h Komplettist
29 h Alle Spielstile
Beschreibung
Zu Beginn des 22. Jahrhunderts befinden sich die Eroberung des Weltraums und die Kolonisierung des Sonnensystem fest in der Hand mehrerer gewaltiger und ehrgeiziger Megakonzerne. Es besteht ein Gleichgewicht zwischen diesen Konzernen, wenn auch ein äußerst zartes und zerbrechliches. Es ist jetzt 60 Jahre her, dass die Noah's Ark, das erste Kolonieschiff der Menschheit, von einer schrecklichen Katastrophe heimgesucht wurde.

Am äußersten Rand des Sonnensystems machen die Konzerne eine Entdeckung, die den technologischen Vorsprung verschieben und das Gleichgewicht aus dem Lot bringen wird. Und so entsteht ein neuer Konflikt: "Der Jupiter Incident". Du bist Marcus Cromwell, ein junger, aber dennoch schon berühmter Kapitän. Mit deinem legendären Raumschiff Stiletto findest du dich inmitten des Konflikts wieder.

Nexus: The Jupiter Incident ist einer der seltenen TFS: ein taktischer Flottensimulator. Die starke und raffinierte Story führt dich von Mission zu Mission und ermöglicht unterschiedliche Herangehensweisen. Es liegt ganz bei dir, mit welcher Taktik du eine Mission zum erfolgreichen Ende bringen willst. Du kannst auch eine Schlacht verlieren und trotzdem den Krieg noch weiter führen. Über das Belohnungssystem kannst du deine Schiffe, je nach deiner Herangehensweise, reparieren, ausbauen und verbessern. Missionsbesprechungen führen dich durch ein unglaublich präzises, animiertes 3D-Sternenkartensystem.

Kannst du eine Galaxie retten?

Bekommst du nicht genug von Nexus? Dann besuche doch unser Mod-Spotlight für Nexus: The Jupiter Incident!
  • Einzigartige Missionsszenarien von verdeckten Einsätzen und Spionage bis hin zu Kampf und Rettung!
  • Verbessere deine Mannschaft und sieh zu, wie sie mit der Zeit immer stärker wird.
  • Mit einem vollständig dokumentierten Modkit: Nexus-Modellansicht, Modellbeispiele aus dem Spiel und Modellierungsanleitung.
Extras
Grafiken Handbuch Soundtrack Hintergrundbilder
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
15.5 hHauptspiel
29.5 h Hauptspiel + Nebenquests
48 h Komplettist
29 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2004-11-05T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
2.6 GB
Bewertung:
ESRB-Einstufung: Teen (Fantasy Violence, Sexual Themes, Mild Language, Alcohol Reference)

Spielfunktionen

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Insgesamt hilfreichste Rezension

Posted on: July 27, 2012

Mumb00

Spiele: 178 Rezensionen: 1

Very compelling, but for a very specific type of player.

So far, every review before this one has 5-starred it, and I want very badly to agree. The graphics are about as good as anyone has any right to expect, and then some. It's mission requirements are varied and rarely ever repetitive. It offers the chance for pulling some really slick tactics, and you will need to know how to use them since this is simply not the kind of game where you just point your ships at an enemy and tell them to attack it until it blows up (beautifully!), and the fact that you have Baldur's Gate-style pause-and-play to help issue orders at whatever pace with which you are comfortable keeps it from being too overwhelming. That said, my gripes, some petty, some less petty, keep that last star off. First, for all of the tactical options it offers you, it seems to expect you to find precisely the right one, which results in there being much less flexibility than it seems. In that sense, it plays more like a puzzle where you will have to find the right solution. If you don't, you will likely end up having to restart and try something perhaps completely different. Second,and this is kind of an extension of the first, there is no mid-mission saving, and when you couple that with some unforgiving, difficult stealth-type missions which require you to go very slowly, this almost guarantees that you will restart several times and be forced to go through the same boring sequence until you "crack the puzzle." Third, for some of the similarities that this shares with a Homeworld-style game, it's a shame that free-form movement is so much more difficult here than it is there. You almost are stuck telling your ships to go someplace that is either marked by a waypoint, or occupied by another object. While you do have the ability to place your own waypoints, it's very clunky and non-intuitive. It discourages you from going off the beaten path, I guess. Anyway, that's the stuff of substance. The petty stuff: voice acting, while not bad, can get somewhat annoying, especially from the alien characters, and when you have to listen to the same exchanges while restarting certain missions to find the right solution, it will probably become rather tiresome. The stuff that's not quite so annoying is mainly just competent. I found the best examples to be the Captain's Log entries during the cinematic interludes to be the best. For all the time I've spent griping about this stuff, it probably looks strange to see a 4-star rating. The simple fact is, I do happen to like puzzle games and as a result, I have developed quite a bit of patience for this sort of thing. And the payoff, the last few missions' brilliant set-piece battles, totally makes it worth it for me. Space battles are practically pr0n for me, and I'm willing to put of with a lot to get them. Ultimately, this delivers precisely that, and for those that have the same kind of patience as I do, maybe all the stuff that I've been yipping about won't matter that much. Definitely plenty of pro over con, and it really was one of the best-looking games that came out that year. More games should be using that graphics engine, and we need more tactical space-battle games that are as nuanced as this.


Hilft dir das weiter?

Posted on: July 26, 2012

Ground Control in Space

Someone once called Nexus Ground Control in space and they couldn't have come closer to the truth. As a Tactical Fleet Simulation (as the designers decided to call their new genre), it offers everything a starfleet commander could want, but could not get in other games. While in some game series you command a fighter or at best, a single capital ship through several mission (Homeworld being the wonderful exception in this regard), in Nexus you control an ever growing fleet, from the orbit of Jupiter to an astounding and (spoiler alert) universe-saving outcome. Contrary to many sci-fi games, Nexus tries to follow certain hard science rules that are otherwise eschewed in the name of simplicity or fun. But don't allow yourself to be bothered or taken aback but the physics of it all. In actuality it makes the game far more enjoyable and battles are longer than what it usually takes to fire your torpedoes/missiles and finish of the enemy in one blow. The weapons and other ship systems at your disposal allow you to create your own strategies. Will you go in guns blazing with your fleet overcoming enemy flak with a multitude of missiles or will you try the stealth approach and disable enemy weapons up close with specialised armament? What may come as a surprise to many a gamer, the weapons for destroying ship hulls and disabling ships are separate, which means that you need to think carefully of your layout and let me tell you, that extra shield drain weapon will come in more handy than the hull obliterating stuff. You also need to take into account explosion radius and I have lost many a mission when an exploding enemy capital ship from a couple of kilometres away wiped out a huge chuck of my fleet. As well as having great control over the command of your fleet, you also have the opportunity to enjoy quite stunning visuals for the time and a widescreen mod can easily be found. The music also complements the action greatly and keeps you at the edge of your seat. In conclusion, all I can say is, if you enjoyed Ground Control and/or Homeworld and if you ever wanted to feel like an admiral in a game that respects your choices and offers true consequences for you military tactics, than this is the game for you.


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Posted on: July 27, 2012

Fenixp

Spiele: 239 Rezensionen: 13

Ever wanted to play Star Trek?

Nexus: The Jupiter Incident is ... Well I won't just repeat what other reviews said, it's quite simply an excellent piece. It's got it all: tactical gameplay where you won't get far without planning ahead and actually thinking troughout battles (no choice really since you only get a limited number of ships that you can equip however you want troughout the missions,) great graphics that really nail the feeling of space combat, huge explosions, ships going pew pew everywhere, battle damage actually showing up on hull until only a lifeless, drifting hulk remains. Really, it's brilliant. But that is not all there is to it. The game also has a really engaging story, with some solid writing and voice acting, that can get you completely immersed in the world. You get everything: Captain logs, ship-to ship barter, your crew regulary informs you of new developments or just talk to each other, it quite simply has a lot of personality. The only sad thing is that this gem has been so overlooked. I really hope that this gog release remedies this at least a bit - it's just too good of a game to miss.


Hilft dir das weiter?

Posted on: September 29, 2012

Crowned

Bestätigter Besitzer

Spiele: 285 Rezensionen: 3

Damn beautiful -- with a price

This game hits the spot. It is a tactical space battling game, but has somewhat little management and more straightforward tactics. (there is some management with the ship systems like shields, but I found that I rarely need to alter them in the heat of the action) It still is not easy, it is common to blow a mission by doing some stupid move that costs the whole deal, somewhat like life itself. Still, fast reaction times are not something that is essential, because the game has a relatively slow pace. The decisions you make as the commander of a fleet mean much more. This way, it almost has a roleplaying feel to it, but is not overly deep. Cinematics seem beautiful and, well, cinematic. I've not yet explored much of the plot, but it seems solid. Nothing exceptional, but solid. Music is your typical sci-fi score, and it works well enough. The game has some shortcomings too, unfortunately. The feeling of decisionmaking extends so far, that it occasionally feels like I actually have little control to the exacts. For example, one can not (as far as I know, I still haven't found a command for it if such exists) make very accurate maneuvers, since the only commands you can give relate to the other ships and spacestations. You can close in on any target or escape from them, but it is hard to move into a flanking position, for example. This is especially painful because certain scenarios include minefields, meaning that you have little room to maneuver. Usually the ships evade collisions automatically, but I found out the hard way that this doesn't include minefields. (I was escaping because one of my ships had taken a little too much beating -- the damn vessel escaped right into a minefield) Same goes for fighters and boarding craft -- they'll merrily fly right into their doom through a heavily fortified position if that is the shortest way to their target instead of circling from a safe distance. This is especially notable when you need to board something to complete a mission -- get your space marines killed and it is game over (a very easy thing to do). Thus far these seem to be the major weak points, but I reckong I'll get over them by adapting my playstyle as I learn more of this game. At this point I am already sure it is a bargain, though.


Hilft dir das weiter?

Posted on: September 21, 2012

geksz

Bestätigter Besitzer

Spiele: 320 Rezensionen: 1

It is worthy of a sequel!

I just want to put it here that the game's multiplayer is not dead, just moved to the likes of Hamachi, or Tunngle (It has a permanent room for the game). There is still a small but active community around it. Try this site for example: http://arparso.de/nexus/forum/index.php The game has some nice mods too. A few new stories, and some total conversions. You can find them on MODdb i think. I've played the game through a few times love it, still one of my favourites, but i think the developers missed some opportunities with the engine, and the story. First, the engine: in all the briefings you'll see that each will take place around different plantes or moons with the routs between them, but the player has no possibility to choose where he wants to go. It would have been nice if the player had the opportunity to go from place to place as he wanted, and pursue the missions as he desired. Maybe the story prevented it, who knows, i just hope the sequel will have this feature! Also the free movment system of the game is terrible. I wish they had borrowed Homeworlds movement system, or improved on it... Second, the story: All the starter ships in the game are basic, without shields, and the player has them for like 3 missions or so, then there is a technical jump. Wich leaves a big gap and misses a lot of plot opportinites. So if you don't like this big jump in tech, there is a story mod, that fills in this gap, called: Universe Conflicts. I advise anyone who loved the game to try it out! IMHO it is even better then the original story! It goes back to the 3 corporations' struggle with each other in the solar system, with a more granular advancement.


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