Posted on: February 17, 2014

AirBreather
Bestätigter BesitzerSpiele: Rezensionen: 8
Great ideas, flawed execution
I played the previous titles and finished them. A lot of what is 'wrong' and 'right' with this game has already been said, so I'll try to put *my* points out as clearly as possible: - Very cyptic *MAIN* (not side! MAIN!) quest stages. Requires either walkthroughs/message boards, some sort of crazy genius/logic/insanity breakthroughs, or a super perfectionistic go everywhere/look at EVERYTHING to figure out. - Very short. Does not feel like there is any depth to the game. Actually feels shorter than the second game, with 'towns' being smaller in general. Connecting road/wilderness spaces feel empty and devoid of content, apart from a few random monsters and chests. No real 'themes' or senses of places that matter. Dungeons and areas feel especially empy, with long corridors adding 'length' to them. - No replay value, apart from different combat builds (IMHO) (three or four 'real' choices in the game?). Maybe some interest in the modding/hardcore nature of the games/rules system, but the game is dated to a fixed resolution (*non-widescreen!*). - Not a waste of money, but LOTS of games are cheaper, more fun and cost less. Pay more for the ideals of supporting an indie dev than for a good game! - It is *not* so bad that you won't want to finish it (unless you screw up the MQ accidently, of course!), but not so good that you'll want to touch it after completing it once.
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