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Eschalon: Book III

in der Bibliothek

3.9/5

( 14 Bewertungen )

3.9

14 Bewertungen

English
9.999.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Eschalon: Book III
Beschreibung
Eschalon: Book III brings the trilogy to a climactic end as you seek to uncover the mystery of your past, the secrets of the Crux stones, and who the Orakur really are. You’ll traverse miles of virtual wilderness and dungeons, filled with secrets and danger, in an unparalleled role-playing experienc...
Nutzerrezensionen

3.9/5

( 14 Bewertungen )

3.9

14 Bewertungen

{{ review.content.title }}
Details zum Produkt
2014, Basilisk Games, ...
Systemanforderungen
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card with 512 MB of RAM or more, c...
Spiellänge
12 hHauptspiel
15 h Hauptspiel + Nebenquests
18 h Komplettist
13.5 h Alle Spielstile
Beschreibung
Eschalon: Book III brings the trilogy to a climactic end as you seek to uncover the mystery of your past, the secrets of the Crux stones, and who the Orakur really are. You’ll traverse miles of virtual wilderness and dungeons, filled with secrets and danger, in an unparalleled role-playing experience designed to feel like a true pen-and-paper RPG.

Book III is not a dumbed-down “RPG for the masses”. Rapid button clicking won’t save you here. Eschalon pays honor to the greatest RPGs of the past, with unlimited character development options and freedom to explore the world as you wish. The difficulty of the game does not scale to your character.
  • Dozens of fan-requested features and updates to the engine and rule set.
  • Hundreds of graphic updates including re-rendered tiles, new spell effects, and enhanced environment effects. New sound effects and music in crystal-clear HD audio via an updated sound engine.
  • Expanded stats for creatures give them new abilities, defenses and vulnerabilities. Combat will require new levels of strategy.
  • New spells and hundreds of new items for you to discover. A huge world filled with secrets, riddles, traps, treasure, and glory awaits you!

(c) Copyright 2014 – Basilisk Games

Extras
Handbuch Avatare Hintergrundbilder
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
12 hHauptspiel
15 h Hauptspiel + Nebenquests
18 h Komplettist
13.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Veröffentlicht:
{{'2014-02-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
492 MB

Spielfunktionen

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English
audio
text
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: February 17, 2014

AirBreather

Bestätigter Besitzer

Spiele: Rezensionen: 8

Great ideas, flawed execution

I played the previous titles and finished them. A lot of what is 'wrong' and 'right' with this game has already been said, so I'll try to put *my* points out as clearly as possible: - Very cyptic *MAIN* (not side! MAIN!) quest stages. Requires either walkthroughs/message boards, some sort of crazy genius/logic/insanity breakthroughs, or a super perfectionistic go everywhere/look at EVERYTHING to figure out. - Very short. Does not feel like there is any depth to the game. Actually feels shorter than the second game, with 'towns' being smaller in general. Connecting road/wilderness spaces feel empty and devoid of content, apart from a few random monsters and chests. No real 'themes' or senses of places that matter. Dungeons and areas feel especially empy, with long corridors adding 'length' to them. - No replay value, apart from different combat builds (IMHO) (three or four 'real' choices in the game?). Maybe some interest in the modding/hardcore nature of the games/rules system, but the game is dated to a fixed resolution (*non-widescreen!*). - Not a waste of money, but LOTS of games are cheaper, more fun and cost less. Pay more for the ideals of supporting an indie dev than for a good game! - It is *not* so bad that you won't want to finish it (unless you screw up the MQ accidently, of course!), but not so good that you'll want to touch it after completing it once.


Hilft dir das weiter?

Posted on: July 28, 2015

furthest_flung

Spiele: 3 Rezensionen: 11

Not worth comparing to old-school greats

A game series that still shamelessly compares itself to classics like Ultima and Baldur's Gate still fails utterly to grasp what made them great. It's website also slams Diablo as a sign of everything wrong with modern RPGs (which isn't wrong in my book,) but ironically manages to capture everything that made Diablo a shallow loot-grinding click-fest, itself. Enemy AI is still rudimentary, and just runs straight at you. All enemies are still just melee or "ranged", which is melee that stops a little further away. All enemies are just the same enemy with more hit points. Combat from the start to the end of the game is the same; As a wizard, you even use the same basic fire spells, because there's no reason to upgrade! The dumb-as-bricks AI is so easy to outwit, and tactics are so based upon just min-maxing one combat style, you will learn everything you need to know to beat the hardest enemies fighting your first rat in the first sewers. Hint: you regenerate, and enemies don't. You regenerate even while outrunning enemies, and no enemy can run faster than you or cross a map transition. There are also no time limits, you get free stuff for camping, including random monsters who drop loot, and if it ever gets tough, just run away and camp some more! The game also has blindly random loot drops based solely upon CHARACTER level, meaning a random rain barrel outside the local bar has as much chance of having a plate armor as locked chest guarded by traps and monsters at the back of a dungeon. For that matter, random low-level goblins can drop top-level adamantine axes if you camp for more random encounters, and camping generates free loot and EXP. Sure, you CAN explore the nooks and crannies, but why bother, when there's more and better loot to be had just spamming the sleep button? This is a game of boredom more than challenge. It would have been better made procedurally, and you're better off playing a free roguelike game than this.


Hilft dir das weiter?

Posted on: February 22, 2014

jimgagne

Bestätigter Besitzer

Spiele: 121 Rezensionen: 1

HUGE disappointment

I played Books I and II and generally enjoyed them. I'm halfway through Book III (11 hours). It sucks rocks. Why? First, it's too hard to do anything. I'm playing as a mage and have to rest for 24 hours game time after battling EACH enemy, just to reload mana. (Contrast that with an ARPG, where you kill monsters by the dozens and still have plenty of HP and MP.) So the routine is: walk a few feet. Kill one monster (hope there aren't two!). Retreat and rest a long time. Repeat. There's too little gold, so I'm deprived of resources. The only damage spell I've gotten so far is Spark, which is really lame. It takes 12 hits to kill anything, and then I'm out of mana. Having to remember food and water is tolerable but in the end, even more drudgery. This is nothing but a grind. Second, there's no plot and nothing to care about. Sure, the setup is a that bad little space alien is trying to take stuff from the other little aliens and hurting everyone else in the process. But we never meet any of them and care less. Calling characters two-dimensional is to insult length and width. I'm giving Book III two stars for basic game play: music, graphics, combat mechanics. Otherwise forget it.


Hilft dir das weiter?

Posted on: April 14, 2014

seavis

Bestätigter Besitzer

Spiele: 15 Rezensionen: 1

Good game; terrible ending

I haven't played the series before and thought I'd give it a try. The game was solid, if difficult, with some really clever puzzles and secret areas to explore. I has just starting to get in to it, though, when suddenly (quite literally) you're at the last battle and the game is over. It felt unfinished.


Hilft dir das weiter?

Posted on: June 29, 2018

geishaboy

Bestätigter Besitzer

Spiele: 93 Rezensionen: 1

Thoroughly enjoyable

Excellent game in its own right and a worthy coda to the Eschalon series. The game itself, in terms of game play and game engine, utilizes most of the improvements of the second game and further polishes them. The story is great, but the game does not hold you by the hand in any way. You are actually going to have t use your head, remember what has happened so far and explore as much as possible to make it through. All of the what makes the previous games so special can be found in Book III, such as awesome character creation, tactical combat, an immersive world and a wonderful score. Though, the little annoyances from the previous games are also present, like that unshakable feeling that your character misses far too much, sudden death from unseen traps and back-tracking through expansive wilderness with nothing much in it. Book III also felt a little shorter than the previous games, but that might just be my imagination. Bottom line: If you enjoyed the first two games then you will enjoy BOOK III just as much.


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