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Hi guys,

We have the latest patch for Zafehouse Diaries ready to be downloaded.

Here comes a rather HUGE changelog of ummmm changes :D


[1.1.9]

* Added: Map marking. It is now possible to mark locations on the map with solid and dashed circles, as well as add tooltip notes. To use this feature, simply right-click on a location.
* Added: Hinted locations at the beginning of both game modes are now marked on the map.
* Added: The Movement screen now features new graphics for the Investigate, Breach and Assault orders. These orders can now also be selected by using the "A" and "D" keys.
* Added: The custom occupation editor now shows the total point spend for order efficiencies, as well as recommended counts for balanced occupations.
* Added: It is now possible to mass-select survivor tokens on the map. Hold down the left-mouse button, select the tokens you want by dragging the selection rectangle to include them, and then release the button.
* Added: Items can now be sorted by category, from best to worst, on the Movement screen. Click on the paper tab on the far left of the item book to access this feature.
* Added: Diary bookmarks. Hover the cursor over the four paper tabs above the left-hand page of the diary to set bookmarks. To delete a set bookmark, just right-click on it.
* Added: Photos are now added to the diary when the weather changes.
* Tweak: Game loading and saving performance has been dramatically increased. These operations should be 25-50% faster in most cases and consume less memory. However, as a result, save games from version before v1.1.9 are not compatible with this version.
* Tweak: The game loss text is now clearer regarding the fate of survivors when the last one dies.
* Tweak: The rendering engine is now more strict about cleaning up unused texture resources.
* Tweak: Significant optimisations to zombie AI logic. These improvements should be most noticeable during the late-game.
* Tweak: Various performance optimisations with dynamic texture generation.
* Tweak: Renamed "Weapons and ammo" to "Combat gear".
* Tweak: The "ghost" tokens on photos are now less transparent.
* Tweak: The performance of text rendering has been greatly improved. This is most noticeable on the Supply tab and Movement screen when a location contains many items.
* Balance: Reduced sponge weight from light to very light.
* Fixed: A crash that could occur while survivors were inside a factory.
* Fixed: A rare issue where the interface would stop responding. This addresses problems with the injury tutorial message and certain visual effects freezing the game.
* Fixed: Some lingering formatting issues with tooltips.
* Fixed: Survivor travel lines are now rendered below tokens, rather than above them.
* Fixed: Some issues with rescue note dragging not correctly detecting the screen bounds.
* Fixed: An extremely rare crash when moving zombies.
* Fixed: The carving knife is no longer considered a ranged weapon.
* Fixed: All survivors must now be assigned to the leave town task in Road Kill.
* Fixed: A number of issues with resting survivor detection and task assignment.

Thank you and have a nice day. Don't let the zombies bite :D.
avatar
JudasIscariot: Thank you and have a nice day. Don't let the zombies bite :D.
No Thank YOU once again for the change log

This also reminded me that I have this game and have been meaning to play it.
Any tweaks regarding overall difficulty? Don't know if it's just me, but the game was on the edge of being too hard, near impossible even. I've managed to beat classic mode ONCE; Roadkill - no such luck. The auto parts just won't show up or if they do, it's already too late and the town is pretty much overrun at that point.
What's the relationship between the numbers in the installer filenames and the version numbers of the game? The download filenames have numbers like setup_2.0.0.3 and patch_2.0.2.5, which don't seem to match the game version numbers at all.
Thanks.