Posted January 10, 2014
I'm pretty certain that those that developed the game never play it, otherwise they would quickly realize that the random adjectives added to things after tinkering only serve to turn the inventory screen into a nightmare of disorganization, especially toward the end game when you're loaded down with tons of items or if you've added a lot of custom content.
Suggestion: Boilerplate language for improved items. If you insist on making the inventory screen a cramped paragraph instead of a bullet quantity-item list, at least put all the items in "name, type" instead of "type name" so I can find the group of sledge hammers or whatever and then pick the one that is best suited for what I'm doing. This goes especially for weapons.
Anybody else tired of swimming through word soup just to find a sledgehammer for a breach?
TL;DR:
It should be "Sledgehammer, Furious" instead of "Furious Sledgehammer" because the inventory list gets clogged.
...
I want to like this game but the user interface makes it difficult to get immersed in the whole zombie apocalypse thing.
Suggestion: Boilerplate language for improved items. If you insist on making the inventory screen a cramped paragraph instead of a bullet quantity-item list, at least put all the items in "name, type" instead of "type name" so I can find the group of sledge hammers or whatever and then pick the one that is best suited for what I'm doing. This goes especially for weapons.
Anybody else tired of swimming through word soup just to find a sledgehammer for a breach?
TL;DR:
It should be "Sledgehammer, Furious" instead of "Furious Sledgehammer" because the inventory list gets clogged.
...
I want to like this game but the user interface makes it difficult to get immersed in the whole zombie apocalypse thing.
Post edited February 15, 2014 by StrikeFace