Posted April 30, 2011
I know this is a common problem with games using the older unreal engines, but everything I have looked up as far as fixes to this "slow mo" problem only apply to games like Unreal, Rune and Deus Ex.
Ive tryed everything, setting affinity, compat mode, everything I can think of even turned off the "speedstep". The game still runs in and out of a slow motion. I fixed it with the above games by running them with a glide wrapper, but i havnt found a way to change what renderer xiii uses if you can even change it at all.
Any help would be appreciated, thanks.
Ive tryed everything, setting affinity, compat mode, everything I can think of even turned off the "speedstep". The game still runs in and out of a slow motion. I fixed it with the above games by running them with a glide wrapper, but i havnt found a way to change what renderer xiii uses if you can even change it at all.
Any help would be appreciated, thanks.
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