It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hello All!
What would you think is the best research path? Assume all mods installed from community edition. I am playing for the third time with falling behind and not able to fight back after the first two tries. I get to the point where eventually my teams keep getting wiped in ground combat, especially terror missions. I basically research everything going from quickest to slowest research, I will get two research labs and go with a three base strategy. One base is research, one is manufacturing, and the third is coverage only. With repeatedly getting wiped in ground combat although earlier I do fine I find I run out of money and then it is game over.
avatar
abbayarra: Hello All!
What would you think is the best research path? Assume all mods installed from community edition. I am playing for the third time with falling behind and not able to fight back after the first two tries. I get to the point where eventually my teams keep getting wiped in ground combat, especially terror missions. I basically research everything going from quickest to slowest research, I will get two research labs and go with a three base strategy. One base is research, one is manufacturing, and the third is coverage only. With repeatedly getting wiped in ground combat although earlier I do fine I find I run out of money and then it is game over.
I'm playing my first game now on normal difficulty. Like you, I have 3 bases and 2 research labs. I think I'm in the mid point of the game. Cruisers are appearing and I have my first marauder flying around. I try to keep my research balanced between offensive and defensive technologies. And I try to keep several research projects going at once. You do know that each additional lab person added to a research project is less effective than the previous one, so the spreading them around to multiple projects is more efficient overall.

It could be your problem is with the ground combat strategy. I learned a lot from watching youtube videos people have made. I've never played tactical simulations before so this was very helpful to me. Also, I found my combat losses dropped substantially after getting jackal armor for everyone.

My basic strategy for ground combat is to have a diverse set of soldiers; 1 machine gunner, 1 rocket launcher, 1 sniper, one scouting guy with a shield, and the rest riflemen. Keep them close together, keep a soldier watching the rear and any unexplored areas, advance slowly leaving TUs available for reaction fire, and send a high TU scout out in front to explore but bringing him back to the main group before the turn is over. Then advance the whole group and repeat. I found shooting the aliens at range was better than getting close to them. Remember to make use of grenades and smoke grenades. And you can use your rocket launcher to take out cover that is protecting an alien. Just watch how people do it on the you tube videos; they aren't all great at combat but you still learn things from them.
Thank you for the input. I am decent in ground combat. I after all got very good at terror from the deep and apocalypse. What gets me is the newer and stronger aliens with stronger weapons. The weapons on my squad just do not keep up and the later higher ranking aliens are rough. I know about the loss of efficiency with each scientist. I think perhaps my greatest issue is in several minor areas that combine to cause a lot of issues. One, I actually suck really bad at air combat now that the community edition has made it so that aliens just don't stay locked onto one fighter and will switch targets. The second is that I don't hit all the crash sites, I get tired after the 30th and start to used the quick attack. It leaves with less money and less skilled combat people.Three is because I do not strategist my research I tend to to get into a situation where I don't get key research competed too late and then don't have the money to manufacture the items.

All these combined cause me to end up loosing.