Posted April 05, 2016
Anyway, last night I played a little on OpenXcom and the first terror mission of the game came up. There was a large UFO that I followed with an Interceptor (trying to attack it would just get my aircraft blown out of the sky) and when it landed it started a terror event.
So, I then sent my Skyranger over to start the mission and found that it was just impossible (and I have the game at the easiest difficulty). The aliens had at least 3 Cyberdiscs, and I was getting attacked psionically as my soldiers were getting mind controlled. The rest of the team ended up getting killed, panicked, going berserk, etc. The result, reloading, taking a few pot-shots at the first Cyberdisc, then when it didn't die I aborted the mission to save my assets.
Now, why do I mention this? Well just because I don't remember the first terror mission being so hard when I played the game some years ago. If I remember rightly I played the Windows collector's edition version with UFO Extender applied to it. I think the first terror mission had me up against Mutons and Sectoids, not Cyberdiscs.
So, has OpenXcom made this harder or was it just bad luck in having a large UFO cause the terror mission with Cyberdiscs and psionics?
Bear in mind that this was at the end of the first month in the game. My soldiers are still using regular rifles, though some also had laser pistols in their backpacks should they be needed, as I've not had chance to research laser rifles or plasma weapons yet, and with only 4 previous missions for the most experienced of my soldiers, they aren't exactly levelled up all that much.
So, I then sent my Skyranger over to start the mission and found that it was just impossible (and I have the game at the easiest difficulty). The aliens had at least 3 Cyberdiscs, and I was getting attacked psionically as my soldiers were getting mind controlled. The rest of the team ended up getting killed, panicked, going berserk, etc. The result, reloading, taking a few pot-shots at the first Cyberdisc, then when it didn't die I aborted the mission to save my assets.
Now, why do I mention this? Well just because I don't remember the first terror mission being so hard when I played the game some years ago. If I remember rightly I played the Windows collector's edition version with UFO Extender applied to it. I think the first terror mission had me up against Mutons and Sectoids, not Cyberdiscs.
So, has OpenXcom made this harder or was it just bad luck in having a large UFO cause the terror mission with Cyberdiscs and psionics?
Bear in mind that this was at the end of the first month in the game. My soldiers are still using regular rifles, though some also had laser pistols in their backpacks should they be needed, as I've not had chance to research laser rifles or plasma weapons yet, and with only 4 previous missions for the most experienced of my soldiers, they aren't exactly levelled up all that much.