Posted May 05, 2020
A small PSA for getting some Secured Containers without shopping around for them:
1) You need to have a Venture platform built.
2) Purchase a Fighter.
3) Send out the Fighter on the 1 hour or 8 hour Fighter ventures.
Why this instead of that 20 or 64 hour Trader venture? Well, while this venture doesn't reward a lot of credits, it does reward a lot of inventory items (10-15 inventory items) and mod components. Of the last 4 successful ventures (three 1 hour ventures and one 8 hour venture) I've sent my fighter out on, it has returned 9 Secured Containers.
Ventures run when you are not online as well, so when you stop for the night, send out a Fighter on the 8 hour venture and it could return with some easy Secured Containers. Optionally, pop on, send the venture out, log off and play something else, etc. - Rinse and repeat. The shorter one hour ventures are good to run several times in one game session since you're usually busy doing other things and they need no real input from you and have a pretty good audio alert for when they finish.
Other good things they bring back from the venture are Burnite Crystals which sell for 125,000 credits each which can recoup the cost of most fighter purchases in the event you lose a ship on the venture. I've also gotten all the crafting materials for the SETA from ventures, no need to hunt down anything. Additionally, you can get some security bypasses for making factories drop their cargo so you can scoop up some of that over priced Claytronics instead of wasting millions of credits on it.
Have fun!
Offline Venture from the Nexus
1) You need to have a Venture platform built.
2) Purchase a Fighter.
3) Send out the Fighter on the 1 hour or 8 hour Fighter ventures.
Why this instead of that 20 or 64 hour Trader venture? Well, while this venture doesn't reward a lot of credits, it does reward a lot of inventory items (10-15 inventory items) and mod components. Of the last 4 successful ventures (three 1 hour ventures and one 8 hour venture) I've sent my fighter out on, it has returned 9 Secured Containers.
Ventures run when you are not online as well, so when you stop for the night, send out a Fighter on the 8 hour venture and it could return with some easy Secured Containers. Optionally, pop on, send the venture out, log off and play something else, etc. - Rinse and repeat. The shorter one hour ventures are good to run several times in one game session since you're usually busy doing other things and they need no real input from you and have a pretty good audio alert for when they finish.
Other good things they bring back from the venture are Burnite Crystals which sell for 125,000 credits each which can recoup the cost of most fighter purchases in the event you lose a ship on the venture. I've also gotten all the crafting materials for the SETA from ventures, no need to hunt down anything. Additionally, you can get some security bypasses for making factories drop their cargo so you can scoop up some of that over priced Claytronics instead of wasting millions of credits on it.
Have fun!
Offline Venture from the Nexus
Post edited May 10, 2020 by Garral